Fixed the accelerometer and gyro axes for the Armor-X Pro controller

This commit is contained in:
Sam Lantinga
2023-03-28 12:28:15 -07:00
parent 0c3777d566
commit 37517557ae

View File

@@ -404,12 +404,6 @@ static SDL_bool HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
ctx->effects_supported = SDL_FALSE;
}
if (device->vendor_id == USB_VENDOR_SONY &&
device->product_id == USB_PRODUCT_SONY_DS4_STRIKEPAD) {
/* The Armor-X Pro seems to only deliver half the acceleration it should */
ctx->accel_numerator *= 2;
}
device->joystick_type = joystick_type;
device->type = SDL_GAMEPAD_TYPE_PS4;
if (ctx->official_controller) {
@@ -604,8 +598,40 @@ static void HIDAPI_DriverPS4_LoadCalibrationData(SDL_HIDAPI_Device *device)
if (i < 3) {
scale *= ((double)ctx->gyro_numerator / ctx->gyro_denominator) * SDL_PI_D / 180.0;
if (device->vendor_id == USB_VENDOR_SONY &&
device->product_id == USB_PRODUCT_SONY_DS4_STRIKEPAD) {
/* The Armor-X Pro seems to rotate in the opposite direction on the Z axis */
switch (i) {
case 0:
case 1:
break;
case 2:
scale *= -1.0;
break;
default:
break;
}
}
} else {
scale *= ((double)ctx->accel_numerator / ctx->accel_denominator) * SDL_STANDARD_GRAVITY;
if (device->vendor_id == USB_VENDOR_SONY &&
device->product_id == USB_PRODUCT_SONY_DS4_STRIKEPAD) {
/* The Armor-X Pro seems to only deliver half the acceleration it should,
* and in the opposite direction on the X and Y axes */
switch (i) {
case 3:
case 4:
scale *= -2.0;
break;
case 5:
scale *= 2.0;
break;
default:
break;
}
}
}
ctx->calibration[i].scale = (float)scale;
}