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https://github.com/libsdl-org/SDL.git
synced 2026-03-06 09:07:05 +00:00
Removed unnecessary inclusion of stdbool.h
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@@ -26,7 +26,6 @@
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#include "SDL_aaudio.h"
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#include "../../core/android/SDL_android.h"
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#include <stdbool.h>
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#include <aaudio/AAudio.h>
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#if __ANDROID_API__ < 31
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@@ -29,7 +29,6 @@
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#include <stdio.h> // For the definition of NULL
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#include <stdlib.h>
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#include <stdbool.h>
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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@@ -23,8 +23,6 @@
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#include "../SDL_sysstorage.h"
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#include <stdbool.h> // Needed by Steamworks
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// !!! FIXME: Async API can use SteamRemoteStorage_ReadFileAsync
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// !!! FIXME: Async API can use SteamRemoteStorage_WriteFileAsync
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@@ -37,8 +37,6 @@
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#define SDL_WAYLAND_INTERFACE(iface)
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#endif
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#include <stdbool.h>
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SDL_WAYLAND_MODULE(WAYLAND_CLIENT)
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SDL_WAYLAND_SYM(void, wl_proxy_marshal, (struct wl_proxy *, uint32_t, ...))
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SDL_WAYLAND_SYM(struct wl_proxy *, wl_proxy_create, (struct wl_proxy *, const struct wl_interface *))
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@@ -24,7 +24,6 @@
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#ifdef HAVE_GAMEINPUT_H
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#include <stdbool.h>
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#define COBJMACROS
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#include <gameinput.h>
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