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https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
checkkeys: draw the IME composition text
This commit is contained in:
105
test/checkkeys.c
105
test/checkkeys.c
@@ -28,35 +28,53 @@
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#define CURSOR_BLINK_INTERVAL_MS 500
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typedef struct
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{
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SDLTest_TextWindow *textwindow;
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char *edit_text;
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int edit_cursor;
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int edit_length;
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} TextWindowState;
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static SDLTest_CommonState *state;
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static SDLTest_TextWindow **textwindows;
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static TextWindowState *windowstates;
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static SDL_bool escape_pressed;
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static SDL_bool cursor_visible;
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static Uint64 last_cursor_change;
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static int done;
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static SDLTest_TextWindow *GetTextWindowForWindowID(SDL_WindowID id)
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static TextWindowState *GetTextWindowStateForWindowID(SDL_WindowID id)
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{
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int i;
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for (i = 0; i < state->num_windows; ++i) {
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if (id == SDL_GetWindowID(state->windows[i])) {
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return textwindows[i];
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return &windowstates[i];
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}
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}
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return NULL;
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}
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static SDLTest_TextWindow *GetTextWindowForWindowID(SDL_WindowID id)
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{
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TextWindowState *windowstate = GetTextWindowStateForWindowID(id);
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if (windowstate) {
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return windowstate->textwindow;
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}
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return NULL;
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}
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static void UpdateTextWindowInputRect(SDL_WindowID id)
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{
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int i;
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for (i = 0; i < state->num_windows; ++i) {
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if (id == SDL_GetWindowID(state->windows[i])) {
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SDLTest_TextWindow *textwindow = windowstates[i].textwindow;
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int w, h;
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SDL_Rect rect;
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int current = textwindows[i]->current;
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const char *current_line = textwindows[i]->lines[current];
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int current = textwindow->current;
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const char *current_line = textwindow->lines[current];
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SDL_GetWindowSize(state->windows[i], &w, &h);
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@@ -271,13 +289,18 @@ static void CountKeysDown(void)
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static void DrawCursor(int i)
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{
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SDL_FRect rect;
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int current = textwindows[i]->current;
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const char *current_line = textwindows[i]->lines[current];
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TextWindowState *windowstate = &windowstates[i];
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SDLTest_TextWindow *textwindow = windowstate->textwindow;
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int current = textwindow->current;
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const char *current_line = textwindow->lines[current];
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rect.x = TEXT_WINDOW_OFFSET_X;
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if (current_line) {
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rect.x += SDL_utf8strlen(current_line) * FONT_CHARACTER_SIZE;
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}
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if (windowstate->edit_cursor > 0) {
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rect.x += (float)windowstate->edit_cursor * FONT_CHARACTER_SIZE;
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}
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rect.y = TEXT_WINDOW_OFFSET_Y + current * FONT_LINE_HEIGHT;
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rect.w = FONT_CHARACTER_SIZE * 0.75f;
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rect.h = (float)FONT_CHARACTER_SIZE;
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@@ -286,6 +309,45 @@ static void DrawCursor(int i)
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SDL_RenderFillRect(state->renderers[i], &rect);
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}
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static void DrawEditText(int i)
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{
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SDL_FRect rect;
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TextWindowState *windowstate = &windowstates[i];
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SDLTest_TextWindow *textwindow = windowstate->textwindow;
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int current = textwindow->current;
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const char *current_line = textwindow->lines[current];
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if (windowstate->edit_text == NULL) {
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return;
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}
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/* Draw the highlight under the selected text */
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if (windowstate->edit_length > 0) {
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rect.x = TEXT_WINDOW_OFFSET_X;
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if (current_line) {
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rect.x += SDL_utf8strlen(current_line) * FONT_CHARACTER_SIZE;
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}
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if (windowstate->edit_cursor > 0) {
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rect.x += (float)windowstate->edit_cursor * FONT_CHARACTER_SIZE;
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}
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rect.y = TEXT_WINDOW_OFFSET_Y + current * FONT_LINE_HEIGHT;
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rect.w = (float)windowstate->edit_length * FONT_CHARACTER_SIZE;
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rect.h = (float)FONT_CHARACTER_SIZE;
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SDL_SetRenderDrawColor(state->renderers[i], 0xAA, 0xAA, 0xAA, 255);
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SDL_RenderFillRect(state->renderers[i], &rect);
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}
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/* Draw the edit text */
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rect.x = TEXT_WINDOW_OFFSET_X;
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if (current_line) {
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rect.x += SDL_utf8strlen(current_line) * FONT_CHARACTER_SIZE;
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}
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rect.y = TEXT_WINDOW_OFFSET_Y + current * FONT_LINE_HEIGHT;
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SDL_SetRenderDrawColor(state->renderers[i], 255, 255, 0, 255);
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SDLTest_DrawString(state->renderers[i], rect.x, rect.y, windowstate->edit_text);
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}
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static void loop(void)
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{
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SDL_Event event;
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@@ -325,9 +387,22 @@ static void loop(void)
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CountKeysDown();
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break;
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case SDL_EVENT_TEXT_EDITING:
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{
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TextWindowState *windowstate = GetTextWindowStateForWindowID(event.edit.windowID);
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if (windowstate->edit_text) {
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SDL_free(windowstate->edit_text);
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windowstate->edit_text = NULL;
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}
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if (event.edit.text && *event.edit.text) {
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windowstate->edit_text = SDL_strdup(event.edit.text);
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}
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windowstate->edit_cursor = event.edit.start;
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windowstate->edit_length = event.edit.length;
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SDL_snprintf(line, sizeof(line), "EDIT %" SDL_PRIs32 ":%" SDL_PRIs32, event.edit.start, event.edit.length);
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PrintText(line, event.edit.text);
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break;
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}
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case SDL_EVENT_TEXT_INPUT:
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PrintText("INPUT", event.text.text);
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SDLTest_TextWindowAddText(GetTextWindowForWindowID(event.text.windowID), "%s", event.text.text);
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@@ -381,7 +456,7 @@ static void loop(void)
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SDL_SetRenderDrawColor(state->renderers[i], 255, 255, 255, 255);
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SDL_snprintf(caption, sizeof(caption), "Text input %s (click right mouse button to toggle)\n", SDL_TextInputActive(state->windows[i]) ? "enabled" : "disabled");
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SDLTest_DrawString(state->renderers[i], TEXT_WINDOW_OFFSET_X, TEXT_WINDOW_OFFSET_X, caption);
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SDLTest_TextWindowDisplay(textwindows[i], state->renderers[i]);
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SDLTest_TextWindowDisplay(windowstates[i].textwindow, state->renderers[i]);
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/* Draw the cursor */
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if ((now - last_cursor_change) >= CURSOR_BLINK_INTERVAL_MS) {
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@@ -391,6 +466,10 @@ static void loop(void)
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if (cursor_visible) {
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DrawCursor(i);
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}
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/* Draw the composition text */
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DrawEditText(i);
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SDL_RenderPresent(state->renderers[i]);
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}
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@@ -434,8 +513,8 @@ int main(int argc, char *argv[])
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return 1;
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}
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textwindows = (SDLTest_TextWindow **)SDL_malloc(state->num_windows * sizeof(*textwindows));
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if (!textwindows) {
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windowstates = (TextWindowState *)SDL_calloc(state->num_windows, sizeof(*windowstates));
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if (!windowstates) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't allocate text windows: %s\n", SDL_GetError());
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goto done;
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}
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@@ -449,7 +528,7 @@ int main(int argc, char *argv[])
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rect.y = TEXT_WINDOW_OFFSET_Y;
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rect.w = w - (2 * TEXT_WINDOW_OFFSET_X);
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rect.h = h - TEXT_WINDOW_OFFSET_Y;
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textwindows[i] = SDLTest_TextWindowCreate(rect.x, rect.y, rect.w, rect.h);
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windowstates[i].textwindow = SDLTest_TextWindowCreate(rect.x, rect.y, rect.w, rect.h);
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}
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#ifdef SDL_PLATFORM_IOS
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@@ -488,9 +567,9 @@ int main(int argc, char *argv[])
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done:
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for (i = 0; i < state->num_windows; ++i) {
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SDLTest_TextWindowDestroy(textwindows[i]);
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SDLTest_TextWindowDestroy(windowstates[i].textwindow);
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}
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SDL_free(textwindows);
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SDL_free(windowstates);
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SDLTest_CleanupTextDrawing();
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SDLTest_CommonQuit(state);
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return 0;
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