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Sync SDL3 wiki -> header
[ci skip]
(cherry picked from commit d311b5c779)
This commit is contained in:
committed by
Sam Lantinga
parent
78b16b3cb8
commit
388546be2e
@@ -2321,14 +2321,14 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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* increasing the API version and opting into extensions aside from the
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* minimal set SDL requires.
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*
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* With the Metal backend:
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* - `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1`: By default, macOS
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* support requires what Apple calls "MTLGPUFamilyMac2" hardware or newer.
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* However, an application can set this property to true to enable support
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* for "MTLGPUFamilyMac1" hardware, if (and only if) the application does
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* not write to sRGB textures. (For history's sake: MacFamily1 also does not
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* support indirect command buffers, MSAA depth resolve, and stencil
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* resolve/feedback, but these are not exposed features in SDL_GPU.)
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* With the Metal backend: -
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* `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1`: By default, macOS
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* support requires what Apple calls "MTLGPUFamilyMac2" hardware or newer.
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* However, an application can set this property to true to enable support for
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* "MTLGPUFamilyMac1" hardware, if (and only if) the application does not
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* write to sRGB textures. (For history's sake: MacFamily1 also does not
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* support indirect command buffers, MSAA depth resolve, and stencil
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* resolve/feedback, but these are not exposed features in SDL_GPU.)
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*
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* \param props the properties to use.
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* \returns a GPU context on success or NULL on failure; call SDL_GetError()
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