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metal: Read the fence in SubmitAndAcquireFence while submitLock is held
Once the lock is released, another thread can clean up the completed
command buffer, return it to the pool and resubmit it with a different
fence before we read metalCommandBuffer->fence, handing the caller a
fence it doesn't own.
(cherry picked from commit 10309e3240)
This commit is contained in:
committed by
Sam Lantinga
parent
295ca921c4
commit
39664f3b77
@@ -4063,8 +4063,9 @@ static bool METAL_SetAllowedFramesInFlight(
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// Submission
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static bool METAL_Submit(
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SDL_GPUCommandBuffer *commandBuffer)
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static bool METAL_INTERNAL_Submit(
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SDL_GPUCommandBuffer *commandBuffer,
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SDL_GPUFence **fence)
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{
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@autoreleasepool {
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MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
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@@ -4077,6 +4078,12 @@ static bool METAL_Submit(
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return false;
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}
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// Return the fence while submitLock is held, another thread could
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// recycle this command buffer as soon as the lock is released.
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if (fence) {
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*fence = (SDL_GPUFence *)metalCommandBuffer->fence;
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}
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// Enqueue present requests, if applicable
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for (Uint32 i = 0; i < metalCommandBuffer->windowDataCount; i += 1) {
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MetalWindowData *windowData = metalCommandBuffer->windowDatas[i];
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@@ -4123,15 +4130,22 @@ static bool METAL_Submit(
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}
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}
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static bool METAL_Submit(
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SDL_GPUCommandBuffer *commandBuffer)
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{
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return METAL_INTERNAL_Submit(commandBuffer, NULL);
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}
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static SDL_GPUFence *METAL_SubmitAndAcquireFence(
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SDL_GPUCommandBuffer *commandBuffer)
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{
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MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
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SDL_GPUFence *fence = NULL;
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metalCommandBuffer->autoReleaseFence = false;
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if (!METAL_Submit(commandBuffer)) {
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if (!METAL_INTERNAL_Submit(commandBuffer, &fence)) {
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return NULL;
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}
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return (SDL_GPUFence *)metalCommandBuffer->fence;
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return fence;
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}
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static bool METAL_Cancel(
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