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Joystick: Add trigger rumble resend
This was already present for regular rumble to ensure that controllers would
continue rumbling for extended periods, but was missing for trigger rumble. I
don't know if this affects any controllers at the moment, but it's helpful for
future-proofing.
(cherry picked from commit ceb9fecfc1)
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@@ -1817,6 +1817,14 @@ bool SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint
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result = true;
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} else {
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result = joystick->driver->RumbleTriggers(joystick, left_rumble, right_rumble);
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if (result) {
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joystick->trigger_rumble_resend = SDL_GetTicks() + SDL_RUMBLE_RESEND_MS;
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if (joystick->trigger_rumble_resend == 0) {
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joystick->trigger_rumble_resend = 1;
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}
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} else {
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joystick->trigger_rumble_resend = 0;
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}
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}
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if (result) {
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@@ -1827,6 +1835,7 @@ bool SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint
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joystick->trigger_rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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} else {
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joystick->trigger_rumble_expiration = 0;
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joystick->trigger_rumble_resend = 0;
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}
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}
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}
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@@ -2481,6 +2490,15 @@ void SDL_UpdateJoysticks(void)
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if (joystick->trigger_rumble_expiration && now >= joystick->trigger_rumble_expiration) {
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SDL_RumbleJoystickTriggers(joystick, 0, 0, 0);
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joystick->trigger_rumble_resend = 0;
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}
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if (joystick->trigger_rumble_resend && now >= joystick->trigger_rumble_resend) {
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joystick->driver->RumbleTriggers(joystick, joystick->left_trigger_rumble, joystick->right_trigger_rumble);
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joystick->trigger_rumble_resend = now + SDL_RUMBLE_RESEND_MS;
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if (joystick->trigger_rumble_resend == 0) {
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joystick->trigger_rumble_resend = 1;
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}
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}
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}
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@@ -113,6 +113,7 @@ struct SDL_Joystick
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Uint16 left_trigger_rumble _guarded;
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Uint16 right_trigger_rumble _guarded;
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Uint64 trigger_rumble_expiration _guarded;
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Uint64 trigger_rumble_resend _guarded;
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Uint8 led_red _guarded;
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Uint8 led_green _guarded;
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