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	Updated documentation for SDL_HINT_GPU_DRIVER
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		| @@ -1072,8 +1072,8 @@ extern "C" { | ||||
|  * | ||||
|  * By default, SDL will try all available GPU backends in a reasonable order | ||||
|  * until it finds one that can work, but this hint allows the app or user to | ||||
|  * force a specific target, such as "direct3d11" if, say, your hardware | ||||
|  * supports D3D12 but want to try using D3D11 instead. | ||||
|  * force a specific target, such as "direct3d12" if, say, your hardware | ||||
|  * supports Vulkan but you want to try using D3D12 instead. | ||||
|  * | ||||
|  * This hint should be set before any GPU functions are called. | ||||
|  * | ||||
|   | ||||
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	 Sam Lantinga
					Sam Lantinga