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[SDL2] Implement SDL_GL_GetAttribute for SDL_GL_FLOATBUFFERS
This commit is contained in:
committed by
Sam Lantinga
parent
b36252b120
commit
3c36718348
@@ -399,6 +399,7 @@ struct SDL_VideoDevice
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int no_error;
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int retained_backing;
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int driver_loaded;
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int HAS_GL_ARB_color_buffer_float;
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char driver_path[256];
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void *dll_handle;
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} gl_config;
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@@ -70,6 +70,10 @@
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#include <dlfcn.h>
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#endif
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#ifndef GL_RGBA_FLOAT_MODE_ARB
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#define GL_RGBA_FLOAT_MODE_ARB 0x8820
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#endif /* GL_RGBA_FLOAT_MODE_ARB */
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/* Available video drivers */
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static VideoBootStrap *bootstrap[] = {
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#ifdef SDL_VIDEO_DRIVER_COCOA
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@@ -4036,6 +4040,15 @@ int SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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*value = _this->gl_config.no_error;
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return 0;
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}
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case SDL_GL_FLOATBUFFERS:
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{
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if (_this->gl_config.HAS_GL_ARB_color_buffer_float) {
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attrib = GL_RGBA_FLOAT_MODE_ARB;
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break;
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} else {
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return 0;
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}
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}
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default:
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return SDL_SetError("Unknown OpenGL attribute");
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}
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@@ -511,6 +511,10 @@ void WIN_GL_InitExtensions(_THIS)
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_this->gl_data->HAS_WGL_ARB_create_context_no_error = SDL_TRUE;
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}
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/* Check for WGL_ARB_pixel_format_float */
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_this->gl_data->HAS_WGL_ARB_pixel_format_float =
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HasExtension("WGL_ARB_pixel_format_float", extensions);
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_this->gl_data->wglMakeCurrent(hdc, NULL);
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_this->gl_data->wglDeleteContext(hglrc);
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ReleaseDC(hwnd, hdc);
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@@ -641,7 +645,7 @@ static int WIN_GL_SetupWindowInternal(_THIS, SDL_Window *window)
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*iAttr++ = _this->gl_config.multisamplesamples;
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}
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if (_this->gl_config.floatbuffers) {
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if (_this->gl_data->HAS_WGL_ARB_pixel_format_float && _this->gl_config.floatbuffers) {
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*iAttr++ = WGL_PIXEL_TYPE_ARB;
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*iAttr++ = WGL_TYPE_RGBA_FLOAT_ARB;
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}
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@@ -825,6 +829,9 @@ SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window *window)
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return NULL;
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}
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_this->gl_config.HAS_GL_ARB_color_buffer_float =
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SDL_GL_ExtensionSupported("GL_ARB_color_buffer_float");
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return context;
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}
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@@ -64,6 +64,7 @@ struct SDL_GLDriverData
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SDL_bool HAS_WGL_ARB_context_flush_control;
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SDL_bool HAS_WGL_ARB_create_context_robustness;
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SDL_bool HAS_WGL_ARB_create_context_no_error;
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SDL_bool HAS_WGL_ARB_pixel_format_float;
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/* Max version of OpenGL ES context that can be created if the
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implementation supports WGL_EXT_create_context_es2_profile.
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