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video: Wrap OpenGL work in ifdefs.
Apparently the rest of SDL_GL_CreateContext compiles on platforms without OpenGL, though! :)
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@@ -5394,12 +5394,15 @@ SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
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return NULL;
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}
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#if defined(SDL_VIDEO_OPENGL) || defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
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bool srgb_requested = (_this->gl_config.framebuffer_srgb_capable > 0);
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const char *srgbhint = SDL_GetHint(SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE);
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if (srgbhint && *srgbhint) {
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srgb_requested = SDL_GetStringBoolean(srgbhint, false);
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}
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#endif
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ctx = _this->GL_CreateContext(_this, window);
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// Creating a context is assumed to make it current in the SDL driver.
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@@ -5410,6 +5413,7 @@ SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
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SDL_SetTLS(&_this->current_glctx_tls, ctx, NULL);
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}
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#if defined(SDL_VIDEO_OPENGL) || defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
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// try to force the window framebuffer to the requested sRGB state.
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PFNGLENABLEPROC glToggleFunc = (PFNGLENABLEPROC) SDL_GL_GetProcAddress(srgb_requested ? "glEnable" : "glDisable");
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PFNGLGETSTRINGPROC glGetStringFunc = (PFNGLGETSTRINGPROC)SDL_GL_GetProcAddress("glGetString");
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@@ -5427,6 +5431,7 @@ SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
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glToggleFunc(GL_FRAMEBUFFER_SRGB);
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}
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}
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#endif
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return ctx;
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}
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