pen: Only allow one pen on Emscripten.

Same deal as the current Windows code: this "fixes" proximity but limits you
to a single pen device. But this is probably okay for most reasonable use
cases.
This commit is contained in:
Ryan C. Gordon
2025-11-20 16:49:50 -05:00
parent 06583ce421
commit 3dee60d65f

View File

@@ -763,7 +763,7 @@ static void Emscripten_UpdateTouchFromEvent(SDL_WindowData *window_data, const E
static void Emscripten_UpdatePenFromEvent(SDL_WindowData *window_data, const Emscripten_PointerEvent *event)
{
SDL_assert(event->pointer_type == PTRTYPE_PEN);
const SDL_PenID pen = SDL_FindPenByHandle((void *) (size_t) event->pointerid);
const SDL_PenID pen = SDL_FindPenByHandle((void *) (size_t) 1); // something > 0 for the single pen handle.
if (pen) {
// rescale (in case canvas is being scaled)
double client_w, client_h;
@@ -849,9 +849,10 @@ static void Emscripten_HandlePenEnter(SDL_WindowData *window_data, const Emscrip
{
SDL_assert(event->pointer_type == PTRTYPE_PEN);
SDL_Log("PEN ENTER pointerid=%d", event->pointerid);
// event->pointerid is one continuous interaction; it doesn't necessarily track a specific tool over time, like the same finger's ID changed on each new touch event.
// as such, we only expose a single pen, and when the touch ends, we say it lost proximity instead of the calling SDL_RemovePenDevice().
SDL_PenID pen = SDL_FindPenByHandle((void *) (size_t) event->pointerid);
SDL_PenID pen = SDL_FindPenByHandle((void *) (size_t) 1); // something > 0 for the single pen handle.
if (pen) {
SDL_SendPenProximity(0, pen, window_data->window, true);
} else {
@@ -862,7 +863,7 @@ SDL_Log("PEN ENTER pointerid=%d", event->pointerid);
peninfo.max_tilt = 90.0f;
peninfo.num_buttons = 2;
peninfo.subtype = SDL_PEN_TYPE_PEN;
SDL_AddPenDevice(0, NULL, window_data->window, &peninfo, (void *) (size_t) event->pointerid, true);
SDL_AddPenDevice(0, NULL, window_data->window, &peninfo, (void *) (size_t) 1, true);
}
Emscripten_UpdatePenFromEvent(window_data, event);
@@ -884,8 +885,7 @@ EMSCRIPTEN_KEEPALIVE void Emscripten_HandlePointerEnter(SDL_WindowData *window_d
static void Emscripten_HandlePenLeave(SDL_WindowData *window_data, const Emscripten_PointerEvent *event)
{
SDL_Log("PEN LEAVE pointerid=%d", event->pointerid);
const SDL_PenID pen = SDL_FindPenByHandle((void *) (size_t) event->pointerid);
const SDL_PenID pen = SDL_FindPenByHandle((void *) (size_t) 1); // something > 0 for the single pen handle.
if (pen) {
Emscripten_UpdatePointerFromEvent(window_data, event); // last data updates?
SDL_SendPenProximity(0, pen, window_data->window, false);