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Sync SDL3 wiki -> header
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@@ -771,9 +771,10 @@ typedef struct SDL_CameraDeviceEvent
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/**
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* Notification dialog event structure (event.notification.*)
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*
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* An `action_id` value of 'default' for an SDL_EVENT_NOTIFICATION_ACTION_INVOKED
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* event indicates that the notification was interacted with without selecting a
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* specific action (e.g. the body of the notification was clicked on).
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* An `action_id` value of 'default' for an
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* SDL_EVENT_NOTIFICATION_ACTION_INVOKED event indicates that the notification
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* was interacted with without selecting a specific action (e.g. the body of
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* the notification was clicked on).
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*
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* \since This struct is available since SDL 3.6.0.
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*/
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@@ -60,19 +60,20 @@ extern "C" {
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#endif
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/**
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* The path to an image to be used as the header icon for system notifications on
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* some platforms. This is required on:
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* - Windows
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* - *nix when not running in a container, and no .desktop entry is available
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* The path to an image to be used as the header icon for system notifications
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* on some platforms.
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*
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* Image types supported depend on the platform, but .png generally offers the best
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* compatability.
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* This is required on: - Windows - *nix when not running in a container, and
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* no .desktop entry is available
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*
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* On *nix platforms, this can also be the name of a system icon, as specified by
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* the Icon Naming Specification.
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* Image types supported depend on the platform, but .png generally offers the
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* best compatability.
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*
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* Can be set before calling SDL_ShowNotification() or SDL_ShowSimpleNotification()
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* for the first time.
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* On *nix platforms, this can also be the name of a system icon, as specified
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* by the Icon Naming Specification.
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*
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* Can be set before calling SDL_ShowNotification() or
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* SDL_ShowSimpleNotification() for the first time.
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*
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* \since This macro is available since SDL 3.6.0.
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*/
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@@ -95,14 +96,15 @@ typedef enum SDL_NotificationActionType
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/**
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* Notification structure describing actions that can be used to allow users
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* to interact with notification dialogs. Exactly How they are presented depends
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* on the platform and implementation.
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* to interact with notification dialogs.
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*
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* Exactly How they are presented depends on the platform and implementation.
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*
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* User interactions with a notification are reported via events with the type
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* SDL_EVENT_NOTIFICATION_ACTION_INVOKED.
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*
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* Action types:
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* - button: A button with a localized text label, which generates feedback when activated.
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* Action types: - button: A button with a localized text label, which
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* generates feedback when activated.
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*
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* \sa SDL_NotificationEvent
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* \sa SDL_NotificationActionType
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@@ -132,116 +134,123 @@ typedef union SDL_NotificationAction
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#define SDL_PROP_NOTIFICATION_TITLE_STRING "SDL.notification.title"
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/**
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* Requests permission from the system to display notifications. A return value of `true`
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* only means that the system supports notifications, and that the request for permission
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* was successfully issued. It does not reflect any user settings to allow or deny
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* notifications.
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* Requests permission from the system to display notifications.
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*
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* \returns True on success or false on failure; call
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* SDL_GetError() for more information.
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* A return value of `true` only means that the system supports notifications,
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* and that the request for permission was successfully issued. It does not
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* reflect any user settings to allow or deny notifications.
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*
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* \since This function is available since SDL 3.6.0
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* \returns True on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \sa SDL_ShowNotification
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* \sa SDL_ShowNotificationWithProperties
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* \sa SDL_NotificationAction
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* \since This function is available since SDL 3.6.0.
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*
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* \sa SDL_ShowNotification
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* \sa SDL_ShowNotificationWithProperties
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* \sa SDL_NotificationAction
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RequestNotificationPermission(void);
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/**
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* Show a system notification.
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* Show a system notification.
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*
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* System notifications are small, asynchronous popup windows that notify the user
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* of some information. How they are displayed is system dependent.
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* System notifications are small, asynchronous popup windows that notify the
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* user of some information. How they are displayed is system dependent.
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*
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* These are the supported properties:
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* These are the supported properties:
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*
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* - `SDL_PROP_NOTIFICATION_TITLE_STRING`: the title of the notification, in
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* UTF-8 encoding. This property is required.
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* - `SDL_PROP_NOTIFICATION_ACTIONS_POINTER`: An array of pointers to `SDL_NotificationAction`
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* structs that will add actions to the notification, usually in the form of buttons or menu
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* items. Note that systems may have a limit on the maximum number of actions that a
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* - `SDL_PROP_NOTIFICATION_ACTIONS_POINTER`: An array of pointers to
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* `SDL_NotificationAction` structs that will add actions to the
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* notification, usually in the form of buttons or menu items. Note that
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* systems may have a limit on the maximum number of actions that a
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* notification can have.
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* - `SDL_PROP_NOTIFICATIONS_ACTION_COUNT_NUMBER`: the number of actions in the array of actions,
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* if it exists.
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* - `SDL_PROP_NOTIFICATION_IMAGE_POINTER`: a pointer to an `SDL_Surface` containing
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* an image that will be attached to the notification. In most cases, the image is displayed
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* in the form of a large icon or thumbnail alongside the message body. Notifications on Apple
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* platforms can be expanded to show a larger format image.
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* - `SDL_PROP_NOTIFICATION_MESSAGE_STRING`: the message body of the notification,
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* in UTF-8 encoding.
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* - `SDL_PROP_NOTIFICATION_PRIORITY_NUMBER`: an `SDL_NotificationPriority` value representing
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* the notification priority.
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* - `SDL_PROP_NOTIFICATION_REPLACES_NUMBER`: the `SDL_NotificationID` of a previously
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* shown notification that this notification should replace.
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* - `SDL_PROP_NOTIFICATION_SOUND_STRING`: sets a sound to play when the notification is shown.
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* This can have the value "default", to play the system default notification sound, "silent",
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* to play no sound, or contain the path to a file with a custom sound. The paths and formats
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* that can be used for custom sounds are system-specific, and can have some restrictions,
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* depending on the platform:
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* - Apple platforms require that the sound file is contained within the app bundle. Supported
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* formats are: Linear PCM, MA4 (IMA/ADPCM), uLaw, or aLaw, in an .aiff, .wav, or .caf file.
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* - Windows can only play custom notification sounds when the app is packaged inside an MSIX
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* installer. Playback from arbitrary file paths is not supported. Supported formats are:
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* .aac, .flac, .m4a, .mp3, .wav, and .wma.
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* - Unix platforms can generally load sounds from any arbitrary path, as long as the read
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* permissions are correct. Supported formats are: ogg/opus, ogg/vorbis, and wav/pcm.
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* If this property is not set, the system default sound will be used.
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* - `SDL_PROP_NOTIFICATION_TRANSIENT_BOOLEAN`: true if the notification should not persist
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* in the system notification center after initially being shown.
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* - `SDL_PROP_NOTIFICATIONS_ACTION_COUNT_NUMBER`: the number of actions in
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* the array of actions, if it exists.
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* - `SDL_PROP_NOTIFICATION_IMAGE_POINTER`: a pointer to an `SDL_Surface`
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* containing an image that will be attached to the notification. In most
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* cases, the image is displayed in the form of a large icon or thumbnail
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* alongside the message body. Notifications on Apple platforms can be
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* expanded to show a larger format image.
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* - `SDL_PROP_NOTIFICATION_MESSAGE_STRING`: the message body of the
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* notification, in UTF-8 encoding.
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* - `SDL_PROP_NOTIFICATION_PRIORITY_NUMBER`: an `SDL_NotificationPriority`
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* value representing the notification priority.
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* - `SDL_PROP_NOTIFICATION_REPLACES_NUMBER`: the `SDL_NotificationID` of a
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* previously shown notification that this notification should replace.
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* - `SDL_PROP_NOTIFICATION_SOUND_STRING`: sets a sound to play when the
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* notification is shown. This can have the value "default", to play the
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* system default notification sound, "silent", to play no sound, or contain
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* the path to a file with a custom sound. The paths and formats that can be
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* used for custom sounds are system-specific, and can have some
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* restrictions, depending on the platform:
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* - Apple platforms require that the sound file is contained within the app
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* bundle. Supported formats are: Linear PCM, MA4 (IMA/ADPCM), uLaw, or
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* aLaw, in an .aiff, .wav, or .caf file.
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* - Windows can only play custom notification sounds when the app is packaged
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* inside an MSIX installer. Playback from arbitrary file paths is not
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* supported. Supported formats are: .aac, .flac, .m4a, .mp3, .wav, and
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* .wma.
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* - Unix platforms can generally load sounds from any arbitrary path, as long
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* as the read permissions are correct. Supported formats are: ogg/opus,
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* ogg/vorbis, and wav/pcm. If this property is not set, the system default
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* sound will be used.
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* - `SDL_PROP_NOTIFICATION_TRANSIENT_BOOLEAN`: true if the notification
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* should not persist in the system notification center after initially
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* being shown.
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*
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* Not all properties are supported by all platforms.
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*
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* Notifications are available on:
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* - Windows 10 or higher
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* - macOS 10.14 or higher
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* - iOS 11 or higher
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* - *nix platforms that support the org.freedesktop.Notifications, or
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* org.freedesktop.portal.Notification interfaces
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* Notifications are available on: - Windows 10 or higher - macOS 10.14 or
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* higher - iOS 11 or higher - *nix platforms that support the
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* org.freedesktop.Notifications, or org.freedesktop.portal.Notification
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* interfaces
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*
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* \param props the properties to be used when creating this notification.
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* \returns A non-zero SDL_NotificationID on success or 0 on failure; call
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* SDL_GetError() for more information.
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* \param props the properties to be used when creating this notification.
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* \returns A non-zero SDL_NotificationID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.6.0
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* \since This function is available since SDL 3.6.0.
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*
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* \sa SDL_ShowNotification
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* \sa SDL_NotificationAction
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* \sa SDL_NotificationPriority
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* \sa SDL_NotificationEvent
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* \sa SDL_ShowNotification
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* \sa SDL_NotificationAction
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* \sa SDL_NotificationPriority
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* \sa SDL_NotificationEvent
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*/
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extern SDL_DECLSPEC SDL_NotificationID SDLCALL SDL_ShowNotificationWithProperties(SDL_PropertiesID props);
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/**
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* Show a system notification with normal priority.
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* Show a system notification with normal priority.
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*
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* \param title UTF-8 title text, required.
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* \param message UTF-8 message text, may be NULL.
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* \param image The image associated with this notification, may be NULL.
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* \param actions An array of actions to attach to the notification, may be NULL.
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* \param num_actions The number of actions in the actions array.
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* \returns A non-zero SDL_NotificationID on success or 0 on failure; call
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* SDL_GetError() for more information.
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* \param title UTF-8 title text, required.
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* \param message UTF-8 message text, may be NULL.
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* \param image The image associated with this notification, may be NULL.
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* \param actions An array of actions to attach to the notification, may be
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* NULL.
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* \param num_actions The number of actions in the actions array.
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* \returns A non-zero SDL_NotificationID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.6.0
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* \since This function is available since SDL 3.6.0.
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*
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* \sa SDL_ShowNotificationWithProperties
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* \sa SDL_NotificationAction
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* \sa SDL_NotificationEvent
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* \sa SDL_ShowNotificationWithProperties
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* \sa SDL_NotificationAction
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* \sa SDL_NotificationEvent
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*/
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extern SDL_DECLSPEC SDL_NotificationID SDLCALL SDL_ShowNotification(const char *title, const char *message, SDL_Surface *image, SDL_NotificationAction *actions, int num_actions);
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/**
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* Remove a notification.
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* Remove a notification.
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*
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* \param notification the ID of the notification to remove.
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* \returns True on success or false on failure; call
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* SDL_GetError() for more information.
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* \param notification the ID of the notification to remove.
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* \returns True on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.6.0
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* \since This function is available since SDL 3.6.0.
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*
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* \sa SDL_ShowNotificationWithProperties
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* \sa SDL_ShowNotification
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* \sa SDL_ShowNotificationWithProperties
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* \sa SDL_ShowNotification
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RemoveNotification(SDL_NotificationID notification);
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