Fixed double-release of GameInput at shutdown

This commit is contained in:
Sam Lantinga
2025-07-24 10:33:37 -07:00
parent 6b9dfcc2fd
commit 3fdd15adaa

View File

@@ -580,11 +580,6 @@ void WIN_QuitGameInput(SDL_VideoDevice *_this)
GAMEINPUT_InternalRemoveByIndex(data, 0);
}
data->pGameInput->Release();
data->pGameInput = NULL;
}
if (data->pGameInput) {
SDL_QuitGameInput();
data->pGameInput = NULL;
}