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Some small fixes and corrections: comment typos, a wrong return value.
Just a few things I stumbled upon this week.
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@@ -220,7 +220,7 @@ struct SDL_VideoDevice
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/*
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* Initialize the native video subsystem, filling in the list of
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* displays for this driver, returning 0 or -1 if there's an error.
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* displays for this driver, returning true (success) or false (error).
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*/
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bool (*VideoInit)(SDL_VideoDevice *_this);
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@@ -843,13 +843,13 @@ SDL_DisplayID SDL_AddVideoDisplay(const SDL_VideoDisplay *display, bool send_eve
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new_display = (SDL_VideoDisplay *)SDL_malloc(sizeof(*new_display));
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if (!new_display) {
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return true;
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return 0;
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}
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displays = (SDL_VideoDisplay **)SDL_realloc(_this->displays, (_this->num_displays + 1) * sizeof(*displays));
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if (!displays) {
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SDL_free(new_display);
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return true;
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return 0;
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}
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_this->displays = displays;
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_this->displays[_this->num_displays++] = new_display;
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@@ -1543,7 +1543,7 @@ void KMSDRM_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
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/**********************************************************************/
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// We simply IGNORE if it's a fullscreen window, window->flags don't
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// reflect it: if it's fullscreen, KMSDRM_SetWindwoFullscreen() will
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// reflect it: if it's fullscreen, KMSDRM_SetWindowFullscreen() will
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// be called by SDL later, and we can manage it there.
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/**********************************************************************/
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bool KMSDRM_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
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