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Fixed crash when switching a window from using OpenGL to Metal
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@@ -120,6 +120,8 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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[data.uiwindow layoutIfNeeded];
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}
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sdlwindow = window;
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/* Add ourself to the new window. */
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if (window) {
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data = (__bridge SDL_UIKitWindowData *)window->internal;
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@@ -144,8 +146,6 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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* layout now to immediately update the bounds. */
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[data.uiwindow layoutIfNeeded];
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}
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sdlwindow = window;
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}
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- (SDL_Window *)getSDLWindow
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