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	Fixed crash when switching a window from using OpenGL to Metal
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		| @@ -120,6 +120,8 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick; | ||||
|         [data.uiwindow layoutIfNeeded]; | ||||
|     } | ||||
|  | ||||
|     sdlwindow = window; | ||||
|  | ||||
|     /* Add ourself to the new window. */ | ||||
|     if (window) { | ||||
|         data = (__bridge SDL_UIKitWindowData *)window->internal; | ||||
| @@ -144,8 +146,6 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick; | ||||
|          * layout now to immediately update the bounds. */ | ||||
|         [data.uiwindow layoutIfNeeded]; | ||||
|     } | ||||
|  | ||||
|     sdlwindow = window; | ||||
| } | ||||
|  | ||||
| - (SDL_Window *)getSDLWindow | ||||
|   | ||||
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	 Sam Lantinga
					Sam Lantinga