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egl: Call SDL_EGL_SetSwapInterval during context creation, not the GL version.
The `GL` version returns early because the context isn't set yet, whereas the `EGL` version works out here. Fixes #14642.
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@@ -1144,7 +1144,7 @@ SDL_GLContext SDL_EGL_CreateContext(SDL_VideoDevice *_this, EGLSurface egl_surfa
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}
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}
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SDL_GL_SetSwapInterval(0); // EGL tends to default to vsync=1. To make this consistent with the rest of SDL, we force it off at startup. Apps can explicitly enable it afterwards.
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SDL_EGL_SetSwapInterval(0); // EGL tends to default to vsync=1. To make this consistent with the rest of SDL, we force it off at startup. Apps can explicitly enable it afterwards.
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return (SDL_GLContext)egl_context;
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}
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