Make sure we're getting called for the correct window

Fixes https://github.com/libsdl-org/SDL/issues/12525
This commit is contained in:
Sam Lantinga
2025-03-19 20:20:36 -07:00
parent 3415bc920a
commit 47b0c75470

View File

@@ -844,6 +844,10 @@ static bool SDL_RendererEventWatch(void *userdata, SDL_Event *event)
SDL_Renderer *renderer = (SDL_Renderer *)userdata;
SDL_Window *window = renderer->window;
if (event->window.windowID != SDL_GetWindowID(window)) {
return true;
}
if (renderer->WindowEvent) {
renderer->WindowEvent(renderer, &event->window);
}