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Sync SDL3 wiki -> header
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@@ -2542,8 +2542,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
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* Note that this is a convinence function for debugging, with severe
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* Note that this is a convinence function for debugging, with severe
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* limitations, and is not intended to be used for production apps and games.
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* limitations, and is not intended to be used for production apps and games.
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*
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*
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* For the full list of limitations and other useful information,
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* For the full list of limitations and other useful information, see
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* see SDL_RenderDebugText.
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* SDL_RenderDebugText.
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*
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*
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* \param renderer the renderer which should draw the text.
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* \param renderer the renderer which should draw the text.
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* \param x the x coordinate where the top-left corner of the text will draw.
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* \param x the x coordinate where the top-left corner of the text will draw.
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@@ -2556,7 +2556,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
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*
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*
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* \threadsafety This function should only be called on the main thread.
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* \threadsafety This function should only be called on the main thread.
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*
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*
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* \since This function is available since SDL 3.1.7.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_RenderDebugText
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* \sa SDL_RenderDebugText
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* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
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* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
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