mirror of
https://github.com/libsdl-org/SDL.git
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Sync SDL3 wiki -> header
This commit is contained in:
@@ -240,15 +240,14 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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*
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* These are the supported properties:
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*
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* - `SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER`: the window
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* where rendering is displayed
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* - `SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER`: the surface
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* where rendering is displayed, if you want a software renderer without a
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* window
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* - `SDL_PROPERTY_RENDERER_CREATE_NAME_STRING`: the name of the
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* rendering driver to use, if a specific one is desired
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* - `SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`:
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* true if you want present synchronized with the refresh rate
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* - `SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering
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* is displayed
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* - `SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER`: the surface where
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* rendering is displayed, if you want a software renderer without a window
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* - `SDL_PROPERTY_RENDERER_CREATE_NAME_STRING`: the name of the rendering
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* driver to use, if a specific one is desired
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* - `SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
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* present synchronized with the refresh rate
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*
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* \param props the properties to use
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* \returns a valid rendering context or NULL if there was an error; call
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@@ -335,10 +334,10 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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*
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* - `SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9
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* associated with the renderer
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* - `SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device
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* associated with the renderer
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* - `SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device
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* associated with the renderer
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* - `SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated
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* with the renderer
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* - `SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated
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* with the renderer
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* - `SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the
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* ID3D12CommandQueue associated with the renderer
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*
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@@ -454,62 +453,68 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
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*
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* These are the supported properties:
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*
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* - `SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER`: one of the
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* enumerated values in SDL_PixelFormatEnum, defaults to the best RGBA
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* format for the renderer
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* - `SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER`: one of the
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* enumerated values in SDL_TextureAccess, defaults to
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* SDL_TEXTUREACCESS_STATIC
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* - `SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the
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* texture in pixels, required
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* - `SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture
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* in pixels, required
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* - `SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values
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* in SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
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* - `SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values
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* in SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC
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* - `SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in
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* pixels, required
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* - `SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in
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* pixels, required
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*
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* With the direct3d11 renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`:
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* the ID3D11Texture2D associated with the texture, if you want to wrap an
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* existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D associated with the U plane of a
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* YUV texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D associated with the V plane of a
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* YUV texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D
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* associated with the texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the
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* ID3D11Texture2D associated with the U plane of a YUV texture, if you want
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* to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the
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* ID3D11Texture2D associated with the V plane of a YUV texture, if you want
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* to wrap an existing texture.
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*
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* With the direct3d12 renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`:
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* the ID3D12Resource associated with the texture, if you want to wrap an
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource
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* associated with the texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource
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* associated with the U plane of a YUV texture, if you want to wrap an
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* existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource
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* associated with the V plane of a YUV texture, if you want to wrap an
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* existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the
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* ID3D12Resource associated with the U plane of a
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* YUV texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated with the V plane of a
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* YUV texture, if you want to wrap an existing texture.
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*
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* With the opengl renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`:
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* the GLuint texture associated with the texture, if you want to wrap an
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture
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* associated with the texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint
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* texture associated with the UV plane of an NV12 texture, if you want to
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* wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture
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* associated with the U plane of a YUV texture, if you want to wrap an
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* existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture
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* associated with the V plane of a YUV texture, if you want to wrap an
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* existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture associated with the UV plane of
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* an NV12 texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated with the U plane of a
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* YUV texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated with the V plane of a
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* YUV texture, if you want to wrap an existing texture.
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*
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* With the opengles2 renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture associated with the texture, if
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* you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture associated with the texture, if
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* you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture associated with the UV plane
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* of an NV12 texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture associated with the U plane
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* of a YUV texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture associated with the V plane
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* of a YUV texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint
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* texture associated with the texture, if you want to wrap an existing
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* texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint
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* texture associated with the texture, if you want to wrap an existing
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* texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint
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* texture associated with the UV plane of an NV12 texture, if you want to
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* wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint
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* texture associated with the U plane of a YUV texture, if you want to wrap
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* an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint
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* texture associated with the V plane of a YUV texture, if you want to wrap
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* an existing texture.
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*
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* \param renderer the rendering context
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* \param props the properties to use
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@@ -555,47 +560,47 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
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*
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* With the direct3d11 renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D associated with the
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* texture
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* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D associated with the
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* U plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D associated with the
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* V plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D
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* associated with the texture
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* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D
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* associated with the U plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D
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* associated with the V plane of a YUV texture
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*
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* With the direct3d12 renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource associated with the
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* texture
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* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource associated with the U
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* plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated with the V
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* plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource
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* associated with the texture
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* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource
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* associated with the U plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource
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* associated with the V plane of a YUV texture
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*
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* With the opengl renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture associated with the
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* texture
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture associated with the
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* UV plane of an NV12 texture
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated with the
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* U plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated with the
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* V plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT`:
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* the texture coordinate width of the texture (0.0 - 1.0)
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT`:
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* the texture coordinate height of the texture (0.0 - 1.0)
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture
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* associated with the texture
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture
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* associated with the UV plane of an NV12 texture
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture
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* associated with the U plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture
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* associated with the V plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width
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* of the texture (0.0 - 1.0)
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* - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height
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* of the texture (0.0 - 1.0)
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*
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* With the opengles2 renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture associated with the
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* texture
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* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture associated with
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* the UV plane of an NV12 texture
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* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture associated with
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* the U plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture associated with
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* the V plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture
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* associated with the texture
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* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture
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* associated with the UV plane of an NV12 texture
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* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture
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* associated with the U plane of a YUV texture
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* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture
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* associated with the V plane of a YUV texture
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*
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* \param texture the texture to query
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* \returns a valid property ID on success or 0 on failure; call
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|
@@ -809,57 +809,53 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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*
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* These are the supported properties:
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*
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* - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`:
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* true if the window should be always on top
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* - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if
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* the window has no window decoration
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* - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the
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* window should accept keyboard input (defaults true)
|
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* - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if
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* the window should start in fullscreen mode at desktop resolution
|
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* - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the
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* window
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* - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the
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* window should start hidden
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* - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window uses a high pixel density
|
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* buffer if possible
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* - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the
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||||
* window should start maximized
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* - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is
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* a popup menu
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||||
* - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window
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* will be used with Metal rendering
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the
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* window should start minimized
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`:
|
||||
* true if the window starts with grabbed mouse focus
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the
|
||||
* window will be used with OpenGL rendering
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window
|
||||
* that will be the parent of this window, required for windows with the
|
||||
* "toolip" and "menu" properties
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the
|
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* window should be resizable
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the
|
||||
* window, in UTF-8 encoding
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if
|
||||
* the window show transparent in the areas with alpha of 0
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the
|
||||
* window is a tooltip
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the
|
||||
* window is a utility window, not showing in the task bar and window list
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the
|
||||
* window will be used with Vulkan rendering
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the
|
||||
* window
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the
|
||||
* window, or `SDL_WINDOWPOS_CENTERED`, defaults to
|
||||
* `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows
|
||||
* with the "parent" property set.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the
|
||||
* window, or `SDL_WINDOWPOS_CENTERED`, defaults to
|
||||
* `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows
|
||||
* with the "parent" property set.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window
|
||||
* should be always on top
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has
|
||||
* no window decoration
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
|
||||
* accept keyboard input (defaults true)
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window
|
||||
* should start in fullscreen mode at desktop resolution
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should
|
||||
* start hidden
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the
|
||||
* window uses a high pixel density buffer if possible
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
|
||||
* start maximized
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup
|
||||
* menu
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be
|
||||
* used with Metal rendering
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
|
||||
* start minimized
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window
|
||||
* starts with grabbed mouse focus
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be
|
||||
* used with OpenGL rendering
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be
|
||||
* the parent of this window, required for windows with the "toolip" and
|
||||
* "menu" properties
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should
|
||||
* be resizable
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the window, in
|
||||
* UTF-8 encoding
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
|
||||
* transparent in the areas with alpha of 0
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a
|
||||
* tooltip
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a
|
||||
* utility window, not showing in the task bar and window list
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be
|
||||
* used with Vulkan rendering
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
|
||||
* `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
|
||||
* relative to the parent for windows with the "parent" property set.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
|
||||
* `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
|
||||
* relative to the parent for windows with the "parent" property set.
|
||||
*
|
||||
* These are additional supported properties on macOS:
|
||||
*
|
||||
@@ -872,16 +868,15 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
|
||||
*
|
||||
* These are additional supported properties on Windows:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND
|
||||
* associated with the window, if you want to wrap an existing window.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, another window to share pixel
|
||||
* format with, useful for OpenGL windows
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with
|
||||
* the window, if you want to wrap an existing window.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
|
||||
* another window to share pixel format with, useful for OpenGL windows
|
||||
*
|
||||
* These are additional supported properties with X11:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11
|
||||
* Window associated with the window, if you want to wrap an existing
|
||||
* window.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
|
||||
* with the window, if you want to wrap an existing window.
|
||||
*
|
||||
* The window is implicitly shown if the "hidden" property is not set.
|
||||
*
|
||||
@@ -981,52 +976,56 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
|
||||
*
|
||||
* On Android:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated with the
|
||||
* window
|
||||
* - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated
|
||||
* with the window
|
||||
*
|
||||
* On iOS:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`:
|
||||
* the `(__unsafe_unretained)` UIWindow associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag assocated with
|
||||
* metal views on the window
|
||||
* - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
|
||||
* UIWindow associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
|
||||
* assocated with metal views on the window
|
||||
*
|
||||
* On KMS/DRM:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated with the
|
||||
* window (e.g. the X in /dev/dri/cardX)
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`:
|
||||
* the DRM FD associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index
|
||||
* associated with the window (e.g. the X in /dev/dri/cardX)
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with
|
||||
* the window
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device
|
||||
* associated with the window
|
||||
*
|
||||
* On macOS:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`:
|
||||
* the `(__unsafe_unretained)` NSWindow associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag assocated with
|
||||
* metal views on the window
|
||||
* - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
|
||||
* NSWindow associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
|
||||
* assocated with metal views on the window
|
||||
*
|
||||
* On Vivante:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType associated with
|
||||
* the window
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType associated with
|
||||
* the window
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated
|
||||
* with the window
|
||||
*
|
||||
* On UWP:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`:
|
||||
* the IInspectable CoreWindow associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
|
||||
* associated with the window
|
||||
*
|
||||
* On Windows:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the
|
||||
* HWND associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the
|
||||
* window
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the
|
||||
* window
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated
|
||||
* with the window
|
||||
*
|
||||
* On Wayland:
|
||||
*
|
||||
@@ -1034,29 +1033,31 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
|
||||
* show/hide calls. They will be null if the window is hidden and must be
|
||||
* queried each time it is shown.
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER`: the wl_registry associated with the
|
||||
* window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window associated with the
|
||||
* window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated with the
|
||||
* window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role associated
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER`: the wl_registry
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated
|
||||
* with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role associated with the
|
||||
* window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner associated with
|
||||
* the window, in popup mode
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated
|
||||
* with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
|
||||
* associated with the window, in popup mode
|
||||
*
|
||||
* On X11:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the
|
||||
* X11 Display associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the
|
||||
* screen number associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the
|
||||
* X11 Window associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated
|
||||
* with the window
|
||||
* - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the screen number associated
|
||||
* with the window
|
||||
* - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with
|
||||
* the window
|
||||
*
|
||||
* \param window the window to query
|
||||
* \returns a valid property ID on success or 0 on failure; call
|
||||
|
Reference in New Issue
Block a user