mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
ps2audio: Renamed _this
to device
This commit is contained in:
@@ -27,19 +27,19 @@
|
||||
#include <audsrv.h>
|
||||
#include <ps2_audio_driver.h>
|
||||
|
||||
static int PS2AUDIO_OpenDevice(SDL_AudioDevice *_this)
|
||||
static int PS2AUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
int i, mixlen;
|
||||
struct audsrv_fmt_t format;
|
||||
|
||||
_this->hidden = (struct SDL_PrivateAudioData *)
|
||||
SDL_calloc(1, sizeof(*_this->hidden));
|
||||
if (_this->hidden == NULL) {
|
||||
device->hidden = (struct SDL_PrivateAudioData *)
|
||||
SDL_calloc(1, sizeof(*device->hidden));
|
||||
if (device->hidden == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
/* These are the native supported audio PS2 configs */
|
||||
switch (_this->spec.freq) {
|
||||
switch (device->spec.freq) {
|
||||
case 11025:
|
||||
case 12000:
|
||||
case 22050:
|
||||
@@ -49,19 +49,19 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *_this)
|
||||
case 48000:
|
||||
break; // acceptable value, keep it
|
||||
default:
|
||||
_this->spec.freq = 48000;
|
||||
device->spec.freq = 48000;
|
||||
break;
|
||||
}
|
||||
|
||||
_this->sample_frames = 512;
|
||||
_this->spec.channels = _this->spec.channels == 1 ? 1 : 2;
|
||||
_this->spec.format = _this->spec.format == SDL_AUDIO_S8 ? SDL_AUDIO_S8 : SDL_AUDIO_S16;
|
||||
device->sample_frames = 512;
|
||||
device->spec.channels = device->spec.channels == 1 ? 1 : 2;
|
||||
device->spec.format = device->spec.format == SDL_AUDIO_S8 ? SDL_AUDIO_S8 : SDL_AUDIO_S16;
|
||||
|
||||
format.bits = _this->spec.format == SDL_AUDIO_S8 ? 8 : 16;
|
||||
format.freq = _this->spec.freq;
|
||||
format.channels = _this->spec.channels;
|
||||
format.bits = device->spec.format == SDL_AUDIO_S8 ? 8 : 16;
|
||||
format.freq = device->spec.freq;
|
||||
format.channels = device->spec.channels;
|
||||
|
||||
_this->hidden->channel = audsrv_set_format(&format);
|
||||
device->hidden->channel = audsrv_set_format(&format);
|
||||
audsrv_set_volume(MAX_VOLUME);
|
||||
|
||||
if (_this->hidden->channel < 0) {
|
||||
@@ -71,62 +71,62 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *_this)
|
||||
}
|
||||
|
||||
/* Update the fragment size as size in bytes. */
|
||||
SDL_UpdatedAudioDeviceFormat(_this);
|
||||
SDL_UpdatedAudioDeviceFormat(device);
|
||||
|
||||
/* Allocate the mixing buffer. Its size and starting address must
|
||||
be a multiple of 64 bytes. Our sample count is already a multiple of
|
||||
64, so spec->size should be a multiple of 64 as well. */
|
||||
mixlen = _this->buffer_size * NUM_BUFFERS;
|
||||
_this->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen);
|
||||
if (_this->hidden->rawbuf == NULL) {
|
||||
mixlen = device->buffer_size * NUM_BUFFERS;
|
||||
device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen);
|
||||
if (device->hidden->rawbuf == NULL) {
|
||||
return SDL_SetError("Couldn't allocate mixing buffer");
|
||||
}
|
||||
|
||||
SDL_memset(_this->hidden->rawbuf, 0, mixlen);
|
||||
SDL_memset(device->hidden->rawbuf, 0, mixlen);
|
||||
for (i = 0; i < NUM_BUFFERS; i++) {
|
||||
_this->hidden->mixbufs[i] = &_this->hidden->rawbuf[i * _this->buffer_size];
|
||||
device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size];
|
||||
}
|
||||
|
||||
_this->hidden->next_buffer = 0;
|
||||
device->hidden->next_buffer = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void PS2AUDIO_PlayDevice(SDL_AudioDevice *_this, const Uint8 *buffer, int buflen)
|
||||
static void PS2AUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
audsrv_play_audio((char *)buffer, buflen);
|
||||
}
|
||||
|
||||
/* This function waits until it is possible to write a full sound buffer */
|
||||
static void PS2AUDIO_WaitDevice(SDL_AudioDevice *_this)
|
||||
static void PS2AUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
audsrv_wait_audio(_this->buffer_size);
|
||||
audsrv_wait_audio(device->buffer_size);
|
||||
}
|
||||
|
||||
static Uint8 *PS2AUDIO_GetDeviceBuf(SDL_AudioDevice *_this, int *buffer_size)
|
||||
static Uint8 *PS2AUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
{
|
||||
Uint8 *buffer = _this->hidden->mixbufs[_this->hidden->next_buffer];
|
||||
_this->hidden->next_buffer = (_this->hidden->next_buffer + 1) % NUM_BUFFERS;
|
||||
Uint8 *buffer = device->hidden->mixbufs[device->hidden->next_buffer];
|
||||
device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS;
|
||||
return buffer;;
|
||||
}
|
||||
|
||||
static void PS2AUDIO_CloseDevice(SDL_AudioDevice *_this)
|
||||
static void PS2AUDIO_CloseDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
if (_this->hidden) {
|
||||
if (_this->hidden->channel >= 0) {
|
||||
if (device->hidden) {
|
||||
if (device->hidden->channel >= 0) {
|
||||
audsrv_stop_audio();
|
||||
_this->hidden->channel = -1;
|
||||
device->hidden->channel = -1;
|
||||
}
|
||||
|
||||
if (_this->hidden->rawbuf != NULL) {
|
||||
SDL_aligned_free(_this->hidden->rawbuf);
|
||||
_this->hidden->rawbuf = NULL;
|
||||
}
|
||||
SDL_free(_this->hidden);
|
||||
_this->hidden = NULL;
|
||||
SDL_free(device->hidden);
|
||||
device->hidden = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void PS2AUDIO_ThreadInit(SDL_AudioDevice *_this)
|
||||
static void PS2AUDIO_ThreadInit(SDL_AudioDevice *device)
|
||||
{
|
||||
/* Increase the priority of this audio thread by 1 to put it
|
||||
ahead of other SDL threads. */
|
||||
|
Reference in New Issue
Block a user