Implement SInput Device Namings (#13391)

This commit is contained in:
mitchellcairns
2025-07-21 10:08:27 -07:00
committed by GitHub
parent b0b12b3b09
commit 4a30ee58ca

View File

@@ -56,6 +56,8 @@
#define SINPUT_DEVICE_COMMAND_PLAYERLED 0x03
#define SINPUT_DEVICE_COMMAND_JOYSTICKRGB 0x04
#define SINPUT_GENERIC_SUBTYPE_SUPERGAMEPADPLUS 0x01
#define SINPUT_HAPTIC_TYPE_PRECISE 0x01
#define SINPUT_HAPTIC_TYPE_ERMSIMULATION 0x02
@@ -266,6 +268,8 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
SDL_Log("SInput Sub-type: %d", (data[5] & 0xF));
#endif
ctx->sub_type = (data[5] & 0xF);
ctx->polling_rate_ms = data[6];
ctx->accelRange = EXTRACTUINT16(data, 8);
@@ -438,6 +442,23 @@ static bool HIDAPI_DriverSInput_InitDevice(SDL_HIDAPI_Device *device)
return false;
}
switch (device->product_id) {
case USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE:
HIDAPI_SetDeviceName(device, "HHL GC Ultimate");
break;
case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
HIDAPI_SetDeviceName(device, "HHL ProGCC");
break;
case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
if (ctx->sub_type == SINPUT_GENERIC_SUBTYPE_SUPERGAMEPADPLUS) {
HIDAPI_SetDeviceName(device, "HHL SuperGamepad+");
}
break;
default:
// Use the USB product name
break;
}
return HIDAPI_JoystickConnected(device, NULL);
}