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Sync SDL3 wiki -> header
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@@ -293,8 +293,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Re
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*
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* A point is considered part of a rectangle if both `p` and `r` are not NULL,
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* and `p`'s x and y coordinates are >= to the rectangle's top left corner,
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* and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0)
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* and (0,1) as "inside" and (0,2) as not.
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* and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point
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* (0,0) and (0,1) as "inside" and (0,2) as not.
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*
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* Note that this is a forced-inline function in a header, and not a public
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* API function available in the SDL library (which is to say, the code is
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