mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-06 09:07:05 +00:00
pspaudio: Patched to compile.
This commit is contained in:
@@ -58,7 +58,7 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
// The number of channels (1 or 2).
|
||||
device->spec.channels = device->spec.channels == 1 ? 1 : 2;
|
||||
const int format = (device->spec.channels == 1) ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO;
|
||||
device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->samples_frames, format);
|
||||
device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->sample_frames, format);
|
||||
} else {
|
||||
// 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000
|
||||
switch (device->spec.freq) {
|
||||
|
||||
Reference in New Issue
Block a user