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Fix: GameCube controller adapter hotplug not working
SDL_PrivateJoystickAdded was called before setting the InstanceId in the adapters ctx->joysticks array. This would eventually broadcast the SDL_EVENT_JOYSTICK_ADDED event with the new InstanceId, if your program listens for the added events and opens joysticks at that point it would always fail because there would be no matching InstanceId in the ctx->joysticks array.
(cherry picked from commit afd1e51023)
This commit is contained in:
committed by
Sam Lantinga
parent
2163887f29
commit
4b4f6b3e22
@@ -822,11 +822,12 @@ SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJo
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++SDL_HIDAPI_numjoysticks;
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SDL_PrivateJoystickAdded(joystickID);
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if (pJoystickID) {
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*pJoystickID = joystickID;
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}
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SDL_PrivateJoystickAdded(joystickID);
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return SDL_TRUE;
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}
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