Added support for the Switch 2 Joy-Cons with charging grip

This commit is contained in:
Sam Lantinga
2025-08-30 09:52:08 -07:00
parent 6136ba7a74
commit 4b93e7488f
8 changed files with 549 additions and 130 deletions

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@@ -844,8 +844,10 @@ static const struct {
Uint16 product;
} SDL_libusb_whitelist[] = {
{ USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER },
{ USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH2_PRO },
{ USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER },
{ USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT },
{ USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT },
{ USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH2_PRO },
};
static bool IsInWhitelist(Uint16 vendor, Uint16 product)

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@@ -716,12 +716,32 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
// GameCube driver has 12 buttons and 6 axes
SDL_strlcat(mapping_string, "a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,misc3:b11,misc4:b10,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO &&
(product == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER)) {
// Switch 2 GameCube has additional buttons for ZL and C
SDL_strlcat(mapping_string, "a:b1,b:b3,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b13,lefttrigger:a4,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,misc3:b4,misc4:b12,rightshoulder:b5,righttrigger:a5,rightx:a2,righty:a3~,start:b6,x:b0,y:b2,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
product == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,leftshoulder:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a5,rightx:a2,righty:a3,start:b5,x:b2,y:b3,misc1:b8,misc2:b9,misc3:b10,misc4:b11,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO &&
(product == USB_PRODUCT_NINTENDO_SWITCH2_PRO)) {
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,rightshoulder:b4,righttrigger:b5,rightx:a2,righty:a3~,start:b6,back:b14,x:b2,y:b3,leftstick:b15,rightstick:b7,paddle1:b18,paddle2:b19,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
product == USB_PRODUCT_NINTENDO_SWITCH2_PRO) {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,misc2:b12,paddle1:b13,paddle2:b14,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO &&
product == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT) {
if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false)) {
// Vertical mode
SDL_strlcat(mapping_string, "back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b11,paddle2:b14,paddle4:b16,", sizeof(mapping_string));
} else {
// Mini gamepad mode
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle2:b14,paddle4:b16,", sizeof(mapping_string));
}
} else if (vendor == USB_VENDOR_NINTENDO &&
product == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT) {
if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false)) {
// Vertical mode
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc2:b12,paddle1:b13,paddle3:b15,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
} else {
// Mini gamepad mode
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,misc2:b12,paddle1:b13,paddle3:b15,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
}
} else if (vendor == USB_VENDOR_NINTENDO &&
product == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_PAIR) {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,misc2:b12,paddle1:b13,paddle2:b14,paddle3:b15,paddle4:b16,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO &&
(guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCLeft ||
guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCRight ||
@@ -840,7 +860,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
// GC Ultimate Primary Map
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b7,rightstick:b5,righttrigger:a5,rightx:a2,righty:a3,start:b10,misc3:b8,misc4:b9,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
break;
}
}
break;
case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
switch (sub_type) {
@@ -850,7 +870,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
break;
}
break;
case USB_PRODUCT_BONZIRICHANNEL_FIREBIRD:
default:
// Unmapped device

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@@ -2953,10 +2953,14 @@ SDL_GamepadType SDL_GetGamepadTypeFromVIDPID(Uint16 vendor, Uint16 product, cons
} else if (vendor == 0x0001 && product == 0x0001) {
type = SDL_GAMEPAD_TYPE_STANDARD;
} else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
} else if (vendor == USB_VENDOR_NINTENDO &&
(product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT ||
product == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT)) {
type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT;
} else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
} else if (vendor == USB_VENDOR_NINTENDO &&
(product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT ||
product == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT)) {
if (name && SDL_strstr(name, "NES Controller") != NULL) {
// We don't have a type for the Nintendo Online NES Controller
type = SDL_GAMEPAD_TYPE_STANDARD;
@@ -2971,7 +2975,9 @@ SDL_GamepadType SDL_GetGamepadTypeFromVIDPID(Uint16 vendor, Uint16 product, cons
type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT;
}
} else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR) {
} else if (vendor == USB_VENDOR_NINTENDO &&
(product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR ||
product == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_PAIR)) {
type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR;
} else if (forUI && SDL_IsJoystickGameCube(vendor, product)) {
@@ -3161,7 +3167,9 @@ bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id)
bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id)
{
return vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR;
return vendor_id == USB_VENDOR_NINTENDO &&
(product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR ||
product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_PAIR);
}
bool SDL_IsJoystickGameCube(Uint16 vendor_id, Uint16 product_id)

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@@ -540,8 +540,11 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x05ac, 0x0002 ), k_eControllerType_AppleController, NULL }, // MFI Standard Gamepad (generic entry for iOS/tvOS)
{ MAKE_CONTROLLER_ID( 0x057e, 0x2006 ), k_eControllerType_SwitchJoyConLeft, NULL }, // Nintendo Switch Joy-Con (Left)
{ MAKE_CONTROLLER_ID( 0x057e, 0x2067 ), k_eControllerType_SwitchJoyConLeft, NULL }, // Nintendo Switch 2 Joy-Con (Left)
{ MAKE_CONTROLLER_ID( 0x057e, 0x2007 ), k_eControllerType_SwitchJoyConRight, NULL }, // Nintendo Switch Joy-Con (Right)
{ MAKE_CONTROLLER_ID( 0x057e, 0x2066 ), k_eControllerType_SwitchJoyConRight, NULL }, // Nintendo Switch 2 Joy-Con (Right)
{ MAKE_CONTROLLER_ID( 0x057e, 0x2008 ), k_eControllerType_SwitchJoyConPair, NULL }, // Nintendo Switch Joy-Con (Left+Right Combined)
{ MAKE_CONTROLLER_ID( 0x057e, 0x2068 ), k_eControllerType_SwitchJoyConPair, NULL }, // Nintendo Switch 2 Joy-Con (Left+Right Combined)
// This same controller ID is spoofed by many 3rd-party Switch controllers.
// The ones we currently know of are:
@@ -550,6 +553,7 @@ static const ControllerDescription_t arrControllers[] = {
// * ZhiXu Gamepad Wireless
// * Sunwaytek Wireless Motion Controller for Nintendo Switch
{ MAKE_CONTROLLER_ID( 0x057e, 0x2009 ), k_eControllerType_SwitchProController, NULL }, // Nintendo Switch Pro Controller
{ MAKE_CONTROLLER_ID( 0x057e, 0x2069 ), k_eControllerType_SwitchProController, NULL }, // Nintendo Switch 2 Pro Controller
//{ MAKE_CONTROLLER_ID( 0x057e, 0x2017 ), k_eControllerType_SwitchProController, NULL }, // Nintendo Online SNES Controller
//{ MAKE_CONTROLLER_ID( 0x057e, 0x2019 ), k_eControllerType_SwitchProController, NULL }, // Nintendo Online N64 Controller
//{ MAKE_CONTROLLER_ID( 0x057e, 0x201e ), k_eControllerType_SwitchProController, NULL }, // Nintendo Online SEGA Genesis Controller

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@@ -1388,7 +1388,15 @@ static bool HIDAPI_DriverSwitch_IsSupportedDevice(SDL_HIDAPI_Device *device, con
return false;
}
return (type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO);
if (type != SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO) {
return false;
}
// The Nintendo Switch 2 Pro uses another driver
if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH2_PRO) {
return false;
}
return true;
}
static void UpdateDeviceIdentity(SDL_HIDAPI_Device *device)

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@@ -32,6 +32,44 @@
#ifdef SDL_JOYSTICK_HIDAPI_SWITCH2
// Define this if you want to log all packets from the controller
#if 0
#define DEBUG_SWITCH2_PROTOCOL
#endif
enum
{
SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE = 11,
SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C,
SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE,
SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE,
SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS
};
enum
{
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE = 11,
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C,
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1,
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1,
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2,
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2,
SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS
};
enum
{
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE = 4,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, // Full trigger pull click
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, // Full trigger pull click
SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS
};
typedef struct
{
Uint16 neutral;
@@ -58,6 +96,9 @@ typedef struct
Switch2_StickCalibration right_stick;
Uint8 left_trigger_max;
Uint8 right_trigger_max;
bool vertical_mode;
Uint8 last_state[USB_PACKET_LENGTH];
} SDL_DriverSwitch2_Context;
static void ParseStickCalibration(Switch2_StickCalibration *stick_data, const Uint8 *data)
@@ -127,7 +168,7 @@ static int RecvBulkData(SDL_DriverSwitch2_Context *ctx, Uint8 *data, unsigned si
return total_transferred;
}
static void MapJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, int axis, const Switch2_AxisCalibration *calib, float value)
static void MapJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, const Switch2_AxisCalibration *calib, float value, bool invert)
{
Sint16 mapped_value;
if (calib && calib->neutral && calib->min && calib->max) {
@@ -141,10 +182,13 @@ static void MapJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, int axis,
} else {
mapped_value = (Sint16) HIDAPI_RemapVal(value, 0, 4096, SDL_MIN_SINT16, SDL_MAX_SINT16);
}
if (invert) {
mapped_value = ~mapped_value;
}
SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
}
static void MapTriggerAxis(Uint64 timestamp, SDL_Joystick *joystick, int axis, Uint8 max, float value)
static void MapTriggerAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Uint8 max, float value)
{
Sint16 mapped_value = (Sint16) HIDAPI_RemapVal(
SDL_clamp((value - max) / (232.f - max), 0, 1),
@@ -174,6 +218,8 @@ static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, co
if (vendor_id == USB_VENDOR_NINTENDO) {
switch (product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
return true;
}
@@ -366,122 +412,31 @@ static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device,
{
}
static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
const struct {
int byte;
unsigned char mask;
} buttons[] = {
{3, 0x01}, // B
{3, 0x02}, // A
{3, 0x04}, // Y
{3, 0x08}, // X
{3, 0x10}, // R (GameCube R Click)
{3, 0x20}, // ZR (GameCube Z)
{3, 0x40}, // PLUS (GameCube Start)
{3, 0x80}, // RS (not on GameCube)
{4, 0x01}, // DPAD_DOWN
{4, 0x02}, // DPAD_RIGHT
{4, 0x04}, // DPAD_LEFT
{4, 0x08}, // DPAD_UP
{4, 0x10}, // L (GameCube L Click)
{4, 0x20}, // ZL
{4, 0x40}, // MINUS (not on GameCube)
{4, 0x80}, // LS (not on GameCube)
{5, 0x01}, // Home
{5, 0x02}, // Capture
{5, 0x04}, // GR (not on GameCube)
{5, 0x08}, // GL (not on GameCube)
{5, 0x10}, // C
};
SDL_Joystick *joystick = NULL;
if (device->num_joysticks > 0) {
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
}
if (joystick == NULL) {
return true;
}
// Read input packet
Uint8 packet[USB_PACKET_LENGTH];
int size;
while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
if (size < 15) {
continue;
}
Uint64 timestamp = SDL_GetTicksNS();
for (size_t i = 0; i < SDL_arraysize(buttons); ++i) {
SDL_SendJoystickButton(
timestamp,
joystick,
(Uint8) i,
(packet[buttons[i].byte] & buttons[i].mask) != 0
);
}
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.x,
(float) (packet[6] | ((packet[7] & 0x0F) << 8))
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.y,
(float) ((packet[7] >> 4) | (packet[8] << 4))
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTX,
&ctx->right_stick.x,
(float) (packet[9] | ((packet[10] & 0x0F) << 8))
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTY,
&ctx->right_stick.y,
(float) ((packet[10] >> 4) | (packet[11] << 4))
);
if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
MapTriggerAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
ctx->left_trigger_max,
packet[13]
);
MapTriggerAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
ctx->right_trigger_max,
packet[14]
);
}
}
return true;
}
static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
// Initialize the joystick capabilities
joystick->nbuttons = 21;
if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
joystick->naxes = 6;
} else {
joystick->naxes = 4;
switch (device->product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS;
break;
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS;
break;
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS;
break;
default:
// FIXME: How many buttons does this have?
break;
}
joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
joystick->nhats = 1;
// Set up for vertical mode
ctx->vertical_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false);
return true;
}
@@ -516,6 +471,419 @@ static bool HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *de
return SDL_Unsupported();
}
static void HandleGameCubeState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
if (data[3] != ctx->last_state[3]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, ((data[3] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER, ((data[3] & 0x20) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START, ((data[3] & 0x40) != 0));
}
if (data[4] != ctx->last_state[4]) {
Uint8 hat = 0;
if (data[4] & 0x01) {
hat |= SDL_HAT_DOWN;
}
if (data[4] & 0x02) {
hat |= SDL_HAT_RIGHT;
}
if (data[4] & 0x04) {
hat |= SDL_HAT_LEFT;
}
if (data[4] & 0x08) {
hat |= SDL_HAT_UP;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, ((data[4] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER, ((data[4] & 0x20) != 0));
}
if (data[5] != ctx->last_state[5]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE, ((data[5] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE, ((data[5] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C, ((data[5] & 0x10) != 0));
}
MapTriggerAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
ctx->left_trigger_max,
data[13]
);
MapTriggerAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
ctx->right_trigger_max,
data[14]
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.x,
(float) (data[6] | ((data[7] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.y,
(float) ((data[7] >> 4) | (data[8] << 4)),
true
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTX,
&ctx->right_stick.x,
(float) (data[9] | ((data[10] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTY,
&ctx->right_stick.y,
(float)((data[10] >> 4) | (data[11] << 4)),
true
);
}
static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
// FIXME: When we find out what the SL and SR buttons are, map them to paddles
if (data[3] != ctx->last_state[3]) {
Uint8 hat = 0;
if (data[3] & 0x01) {
hat |= SDL_HAT_DOWN;
}
if (data[3] & 0x02) {
hat |= SDL_HAT_RIGHT;
}
if (data[3] & 0x04) {
hat |= SDL_HAT_LEFT;
}
if (data[3] & 0x08) {
hat |= SDL_HAT_UP;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[3] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
}
if (data[4] != ctx->last_state[4]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[4] & 0x01) != 0));
}
Sint16 axis = (data[3] & 0x20) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.x,
(float) (data[6] | ((data[7] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.y,
(float) ((data[7] >> 4) | (data[8] << 4)),
true
);
}
static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
// FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons
if (data[3] != ctx->last_state[3]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, ((data[3] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2, ((data[3] & 0x20) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
}
if (data[4] != ctx->last_state[4]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
}
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.y,
(float) ((data[7] >> 4) | (data[8] << 4)),
true
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.x,
(float) (data[6] | ((data[7] & 0x0F) << 8)),
true
);
}
static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
// FIXME: When we find out what the SL and SR buttons are, map them to paddles
if (data[3] != ctx->last_state[3]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[3] & 0x80) != 0));
}
if (data[4] != ctx->last_state[4]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[4] & 0x10) != 0));
}
Sint16 axis = (data[3] & 0x20) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTX,
&ctx->left_stick.x,
(float) (data[6] | ((data[7] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTY,
&ctx->left_stick.y,
(float) ((data[7] >> 4) | (data[8] << 4)),
true
);
}
static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
// FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons
if (data[3] != ctx->last_state[3]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, ((data[3] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2, ((data[3] & 0x20) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
}
if (data[4] != ctx->last_state[4]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[4] & 0x10) != 0));
}
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.y,
(float) ((data[7] >> 4) | (data[8] << 4)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.x,
(float) (data[6] | ((data[7] & 0x0F) << 8)),
false
);
}
static void HandleSwitchProState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
if (data[3] != ctx->last_state[3]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[3] & 0x80) != 0));
}
if (data[4] != ctx->last_state[4]) {
Uint8 hat = 0;
if (data[4] & 0x01) {
hat |= SDL_HAT_DOWN;
}
if (data[4] & 0x02) {
hat |= SDL_HAT_RIGHT;
}
if (data[4] & 0x04) {
hat |= SDL_HAT_LEFT;
}
if (data[4] & 0x08) {
hat |= SDL_HAT_UP;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[4] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[4] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[4] & 0x80) != 0));
}
if (data[5] != ctx->last_state[5]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[5] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[5] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE, ((data[5] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE, ((data[5] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C, ((data[5] & 0x10) != 0));
}
axis = (data[4] & 0x20) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
axis = (data[3] & 0x20) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.x,
(float) (data[6] | ((data[7] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.y,
(float) ((data[7] >> 4) | (data[8] << 4)),
true
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTX,
&ctx->right_stick.x,
(float) (data[9] | ((data[10] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTY,
&ctx->right_stick.y,
(float)((data[10] >> 4) | (data[11] << 4)),
true
);
}
static void HIDAPI_DriverSwitch2_HandleStatePacket(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
Uint64 timestamp = SDL_GetTicksNS();
if (size < 15) {
// We don't know how to handle this report
return;
}
switch (device->product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
HandleGameCubeState(timestamp, joystick, ctx, data, size);
break;
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
if (device->parent || ctx->vertical_mode) {
HandleCombinedControllerStateL(timestamp, joystick, ctx, data, size);
} else {
HandleMiniControllerStateL(timestamp, joystick, ctx, data, size);
}
break;
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
if (device->parent || ctx->vertical_mode) {
HandleCombinedControllerStateR(timestamp, joystick, ctx, data, size);
} else {
HandleMiniControllerStateR(timestamp, joystick, ctx, data, size);
}
break;
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
HandleSwitchProState(timestamp, joystick, ctx, data, size);
break;
default:
// FIXME: Need state handling implementation
break;
}
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH];
int size = 0;
if (device->num_joysticks > 0) {
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
} else {
return false;
}
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_SWITCH2_PROTOCOL
if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT) {
HIDAPI_DumpPacket("Nintendo Joy-Con(L) packet: size = %d", data, size);
} else if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT) {
HIDAPI_DumpPacket("Nintendo Joy-Con(R) packet: size = %d", data, size);
} else {
HIDAPI_DumpPacket("Nintendo Switch2 packet: size = %d", data, size);
}
#endif
if (!joystick) {
continue;
}
HIDAPI_DriverSwitch2_HandleStatePacket(device, joystick, ctx, data, size);
}
if (size < 0) {
// Read error, device is disconnected
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
}
return (size >= 0);
}
static void HIDAPI_DriverSwitch2_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
}

View File

@@ -452,7 +452,9 @@ static void HIDAPI_SetupDeviceDriver(SDL_HIDAPI_Device *device, bool *removed) S
if (device->driver) {
bool enabled;
if (device->vendor_id == USB_VENDOR_NINTENDO && device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR) {
if (device->vendor_id == USB_VENDOR_NINTENDO &&
(device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR ||
device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_PAIR)) {
enabled = SDL_HIDAPI_combine_joycons;
} else {
enabled = device->driver->enabled;
@@ -1068,7 +1070,11 @@ static bool HIDAPI_CreateCombinedJoyCons(void)
SDL_zero(info);
info.path = "nintendo_joycons_combined";
info.vendor_id = USB_VENDOR_NINTENDO;
info.product_id = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR;
if (joycons[0]->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
info.product_id = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR;
} else {
info.product_id = USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_PAIR;
}
info.interface_number = -1;
info.usage_page = USB_USAGEPAGE_GENERIC_DESKTOP;
info.usage = USB_USAGE_GENERIC_GAMEPAD;

View File

@@ -103,8 +103,11 @@
#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR 0x2008 // Used by joycond
#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT 0x2007
#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
#define USB_PRODUCT_NINTENDO_SWITCH2_PRO 0x2069
#define USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER 0x2073
#define USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT 0x2067
#define USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_PAIR 0x2068
#define USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT 0x2066
#define USB_PRODUCT_NINTENDO_SWITCH2_PRO 0x2069
#define USB_PRODUCT_NINTENDO_WII_REMOTE 0x0306
#define USB_PRODUCT_NINTENDO_WII_REMOTE2 0x0330
#define USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103 0x7210
@@ -167,7 +170,7 @@
#define USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC 0x10c6
#define USB_PRODUCT_HANDHELDLEGEND_PROGCC 0x10df
#define USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE 0x10dd
#define USB_PRODUCT_BONZIRICHANNEL_FIREBIRD 0x10e0
#define USB_PRODUCT_BONZIRICHANNEL_FIREBIRD 0x10e0
// USB usage pages
#define USB_USAGEPAGE_GENERIC_DESKTOP 0x0001