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Fixed error: declaration shadows a local variable [-Werror,-Wshadow]
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@@ -1087,7 +1087,7 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
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const DXGI_FORMAT defaultRTVFormats[] = {
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DXGI_FORMAT_B8G8R8A8_UNORM,
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};
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int i, j, k, l;
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int j, k, l;
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/* Create a few default pipeline state objects, to verify that this renderer will work */
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for (i = 0; i < NUM_SHADERS; ++i) {
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