mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
@@ -35,8 +35,8 @@ LOCAL_SRC_FILES := \
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$(LOCAL_PATH)/src/dialog/android/SDL_androiddialog.c \
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$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
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$(wildcard $(LOCAL_PATH)/src/events/*.c) \
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$(wildcard $(LOCAL_PATH)/src/file/*.c) \
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$(wildcard $(LOCAL_PATH)/src/file/generic/*.c) \
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$(wildcard $(LOCAL_PATH)/src/io/*.c) \
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$(wildcard $(LOCAL_PATH)/src/io/generic/*.c) \
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$(wildcard $(LOCAL_PATH)/src/gpu/*.c) \
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$(wildcard $(LOCAL_PATH)/src/gpu/vulkan/*.c) \
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$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
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@@ -1158,8 +1158,8 @@ sdl_glob_sources(
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"${SDL3_SOURCE_DIR}/src/cpuinfo/*.c"
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"${SDL3_SOURCE_DIR}/src/dynapi/*.c"
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"${SDL3_SOURCE_DIR}/src/events/*.c"
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"${SDL3_SOURCE_DIR}/src/file/*.c"
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"${SDL3_SOURCE_DIR}/src/file/generic/*.c"
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"${SDL3_SOURCE_DIR}/src/io/*.c"
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"${SDL3_SOURCE_DIR}/src/io/generic/*.c"
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"${SDL3_SOURCE_DIR}/src/filesystem/*.c"
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"${SDL3_SOURCE_DIR}/src/gpu/*.c"
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"${SDL3_SOURCE_DIR}/src/joystick/*.c"
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@@ -1774,7 +1774,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
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endif()
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if(HAVE_LIBURING_H)
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sdl_sources("${SDL3_SOURCE_DIR}/src/file/io_uring/SDL_asyncio_liburing.c")
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sdl_sources("${SDL3_SOURCE_DIR}/src/io/io_uring/SDL_asyncio_liburing.c")
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endif()
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# Always compiled for Linux, unconditionally:
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@@ -2912,7 +2912,7 @@ elseif(N3DS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/n3ds/*.c")
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set(HAVE_SDL_LOCALE TRUE)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/n3ds/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/io/n3ds/*.c")
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endif()
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sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/SDL_dialog.c)
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@@ -441,8 +441,8 @@
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\file\SDL_asyncio_c.h" />
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<ClInclude Include="..\..\src\file\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\io\SDL_asyncio_c.h" />
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<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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@@ -529,9 +529,9 @@
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="..\..\src\file\SDL_asyncio.c" />
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<ClCompile Include="..\..\src\file\windows\SDL_asyncio_windows_ioring.c" />
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<ClCompile Include="..\..\src\io\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="..\..\src\io\SDL_asyncio.c" />
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<ClCompile Include="..\..\src\io\windows\SDL_asyncio_windows_ioring.c" />
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<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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@@ -673,7 +673,7 @@
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<ClCompile Include="..\..\src\events\SDL_quit.c" />
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<ClCompile Include="..\..\src\events\SDL_touch.c" />
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<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
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<ClCompile Include="..\..\src\file\SDL_iostream.c" />
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<ClCompile Include="..\..\src\io\SDL_iostream.c" />
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<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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@@ -45,7 +45,7 @@
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<ClCompile Include="..\..\src\events\SDL_quit.c" />
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<ClCompile Include="..\..\src\events\SDL_touch.c" />
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<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
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<ClCompile Include="..\..\src\file\SDL_iostream.c" />
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<ClCompile Include="..\..\src\io\SDL_iostream.c" />
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<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp" />
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<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
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<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
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@@ -204,9 +204,9 @@
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="..\..\src\file\SDL_asyncio.c" />
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<ClCompile Include="..\..\src\file\windows\SDL_asyncio_windows_ioring.c" />
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<ClCompile Include="..\..\src\io\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="..\..\src\io\SDL_asyncio.c" />
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<ClCompile Include="..\..\src\io\windows\SDL_asyncio_windows_ioring.c" />
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<ClCompile Include="..\..\src\dialog\dummy\SDL_dummydialog.c" />
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<ClCompile Include="..\..\src\dialog\windows\SDL_windowsdialog.c" />
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<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
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@@ -466,8 +466,8 @@
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<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
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<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\file\SDL_asyncio_c.h" />
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<ClInclude Include="..\..\src\file\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\io\SDL_asyncio_c.h" />
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<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
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@@ -356,8 +356,8 @@
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
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<ClInclude Include="..\..\src\file\SDL_asyncio_c.h" />
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<ClInclude Include="..\..\src\file\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\io\SDL_asyncio_c.h" />
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<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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@@ -419,12 +419,12 @@
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\file\windows\SDL_asyncio_windows_ioring.c" />
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<ClCompile Include="..\..\src\io\windows\SDL_asyncio_windows_ioring.c" />
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<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
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<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
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<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
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<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="..\..\src\file\SDL_asyncio.c" />
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<ClCompile Include="..\..\src\io\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="..\..\src\io\SDL_asyncio.c" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_runapp.c" />
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@@ -557,7 +557,7 @@
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<ClCompile Include="..\..\src\events\SDL_quit.c" />
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<ClCompile Include="..\..\src\events\SDL_touch.c" />
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<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
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<ClCompile Include="..\..\src\file\SDL_iostream.c" />
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<ClCompile Include="..\..\src\io\SDL_iostream.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
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<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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@@ -25,7 +25,7 @@
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<Filter Include="events">
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<UniqueIdentifier>{5e27e19f-b3f8-4e2d-b323-b00b2040ec86}</UniqueIdentifier>
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</Filter>
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<Filter Include="file">
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<Filter Include="io">
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<UniqueIdentifier>{a3ab9cff-8495-4a5c-8af6-27e43199a712}</UniqueIdentifier>
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</Filter>
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<Filter Include="filesystem">
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@@ -211,10 +211,10 @@
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<Filter Include="main\windows">
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<UniqueIdentifier>{00009d5ded166cc6c6680ec771a30000}</UniqueIdentifier>
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</Filter>
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<Filter Include="file\generic">
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<Filter Include="io\generic">
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<UniqueIdentifier>{00004d6806b6238cae0ed62db5440000}</UniqueIdentifier>
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</Filter>
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<Filter Include="file\windows">
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<Filter Include="io\windows">
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<UniqueIdentifier>{000028b2ea36d7190d13777a4dc70000}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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@@ -447,11 +447,11 @@
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h">
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<Filter>filesystem</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\file\SDL_asyncio_c.h">
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<Filter>file</Filter>
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<ClInclude Include="..\..\src\io\SDL_asyncio_c.h">
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<Filter>io</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\file\SDL_sysasyncio.h">
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<Filter>file</Filter>
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<ClInclude Include="..\..\src\io\SDL_sysasyncio.h">
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<Filter>io</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\main\SDL_main_callbacks.h">
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<Filter>main</Filter>
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@@ -965,14 +965,14 @@
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c">
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<Filter>filesystem\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c">
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<Filter>file\generic</Filter>
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<ClCompile Include="..\..\src\io\generic\SDL_asyncio_generic.c">
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<Filter>io\generic</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\file\SDL_asyncio.c">
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<Filter>file</Filter>
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<ClCompile Include="..\..\src\io\SDL_asyncio.c">
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<Filter>io</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\file\windows\SDL_asyncio_windows_ioring.c">
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<Filter>file\windows</Filter>
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<ClCompile Include="..\..\src\io\windows\SDL_asyncio_windows_ioring.c">
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<Filter>io\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c">
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<Filter>main\generic</Filter>
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@@ -1085,8 +1085,8 @@
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<ClCompile Include="..\..\src\events\SDL_windowevents.c">
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<Filter>events</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\file\SDL_iostream.c">
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<Filter>file</Filter>
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<ClCompile Include="..\..\src\io\SDL_iostream.c">
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<Filter>io</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c">
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<Filter>filesystem\windows</Filter>
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@@ -1331,7 +1331,7 @@
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F37E18542BA50EB40098C111 /* dialog */,
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A7D8A5D723E2513D00DCD162 /* dynapi */,
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A7D8A92923E2514000DCD162 /* events */,
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A7D8A7DA23E2513E00DCD162 /* file */,
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A7D8A7DA23E2513E00DCD162 /* io */,
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A7D8A7F623E2513F00DCD162 /* filesystem */,
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E4F257872C81903800FCEAFC /* gpu */,
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A7D8A5C223E2513D00DCD162 /* haptic */,
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@@ -1918,7 +1918,7 @@
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path = darwin;
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sourceTree = "<group>";
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};
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A7D8A7DA23E2513E00DCD162 /* file */ = {
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A7D8A7DA23E2513E00DCD162 /* io */ = {
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isa = PBXGroup;
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children = (
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A7D8A7DB23E2513F00DCD162 /* SDL_iostream.c */,
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@@ -1928,7 +1928,7 @@
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000013C0F2EADC24ADC10000 /* generic */,
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000064F9A2AAE947C1CD0000 /* windows */,
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);
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path = file;
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path = io;
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sourceTree = "<group>";
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};
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A7D8A7DF23E2513F00DCD162 /* power */ = {
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|
@@ -55,7 +55,7 @@
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#include "video/SDL_surface_c.h"
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#include "video/SDL_video_c.h"
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#include "filesystem/SDL_filesystem_c.h"
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#include "file/SDL_asyncio_c.h"
|
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#include "io/SDL_asyncio_c.h"
|
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#ifdef SDL_PLATFORM_ANDROID
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#include "core/android/SDL_android.h"
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#endif
|
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|
@@ -34,7 +34,7 @@
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||||
#include <sys/wait.h>
|
||||
|
||||
#include "../SDL_sysprocess.h"
|
||||
#include "../../file/SDL_iostream_c.h"
|
||||
#include "../../io/SDL_iostream_c.h"
|
||||
|
||||
|
||||
#define READ_END 0
|
||||
|
@@ -24,7 +24,7 @@
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "../SDL_sysprocess.h"
|
||||
#include "../../file/SDL_iostream_c.h"
|
||||
#include "../../io/SDL_iostream_c.h"
|
||||
|
||||
#define READ_END 0
|
||||
#define WRITE_END 1
|
||||
|
Reference in New Issue
Block a user