Save a copy of the D3D12 semantic string

Fixes https://github.com/libsdl-org/SDL/issues/14383
This commit is contained in:
Sam Lantinga
2025-11-02 16:15:20 -08:00
parent 63cb046d38
commit 4db63e323e

View File

@@ -864,7 +864,7 @@ struct D3D12Renderer
SDL_SharedObject *d3d12_dll;
ID3D12Device *device;
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE pD3D12SerializeRootSignature;
const char *semantic;
char *semantic;
SDL_iconv_t iconv;
ID3D12CommandQueue *commandQueue;
@@ -1713,6 +1713,7 @@ static void D3D12_INTERNAL_DestroyRenderer(D3D12Renderer *renderer)
SDL_DestroyMutex(renderer->windowLock);
SDL_DestroyMutex(renderer->fenceLock);
SDL_DestroyMutex(renderer->disposeLock);
SDL_free(renderer->semantic);
SDL_free(renderer);
}
@@ -9255,7 +9256,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
renderer->debug_mode = debugMode;
renderer->allowedFramesInFlight = 2;
renderer->semantic = SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD");
renderer->semantic = SDL_strdup(SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD"));
// Blit resources
D3D12_INTERNAL_InitBlitResources(renderer);