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https://github.com/libsdl-org/SDL.git
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3DS: Ensure that touchscreen events are associated with a window
This commit is contained in:

committed by
Sam Lantinga

parent
6c6b497f89
commit
4df852cbbf
@@ -31,7 +31,7 @@
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void N3DS_PumpEvents(_THIS)
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{
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hidScanInput();
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N3DS_PollTouch();
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N3DS_PollTouch(_this);
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if (!aptMainLoop()) {
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SDL_Event ev;
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@@ -26,7 +26,9 @@
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#include <3ds.h>
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#include "../../events/SDL_touch_c.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_n3dstouch.h"
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#include "SDL_n3dsvideo.h"
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#define N3DS_TOUCH_ID 0
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@@ -49,19 +51,25 @@ void N3DS_QuitTouch(void)
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SDL_DelTouch(N3DS_TOUCH_ID);
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}
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void N3DS_PollTouch(void)
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void N3DS_PollTouch(_THIS)
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{
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SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata;
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touchPosition touch;
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SDL_Window *window;
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SDL_VideoDisplay *display;
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static SDL_bool was_pressed = SDL_FALSE;
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SDL_bool pressed;
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hidTouchRead(&touch);
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pressed = (touch.px != 0 || touch.py != 0);
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display = SDL_GetDisplay(driverdata->touch_display);
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window = display ? display->fullscreen_window : NULL;
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if (pressed != was_pressed) {
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was_pressed = pressed;
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SDL_SendTouch(N3DS_TOUCH_ID,
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0,
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NULL,
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window,
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pressed,
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touch.px * TOUCHSCREEN_SCALE_X,
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touch.py * TOUCHSCREEN_SCALE_Y,
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@@ -69,7 +77,7 @@ void N3DS_PollTouch(void)
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} else if (pressed) {
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SDL_SendTouchMotion(N3DS_TOUCH_ID,
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0,
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NULL,
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window,
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touch.px * TOUCHSCREEN_SCALE_X,
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touch.py * TOUCHSCREEN_SCALE_Y,
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1.0f);
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@@ -24,7 +24,7 @@
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void N3DS_InitTouch(void);
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void N3DS_QuitTouch(void);
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void N3DS_PollTouch(void);
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void N3DS_PollTouch(_THIS);
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#endif /* SDL_n3dstouch_h_ */
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@@ -31,7 +31,7 @@
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#define N3DSVID_DRIVER_NAME "n3ds"
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SDL_FORCE_INLINE void AddN3DSDisplay(gfxScreen_t screen);
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SDL_FORCE_INLINE int AddN3DSDisplay(gfxScreen_t screen);
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static int N3DS_VideoInit(_THIS);
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static void N3DS_VideoQuit(_THIS);
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@@ -56,12 +56,26 @@ static void N3DS_DeleteDevice(SDL_VideoDevice *device)
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static SDL_VideoDevice *N3DS_CreateDevice(void)
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{
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SDL_VideoDevice *device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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SDL_VideoDevice *device;
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SDL_VideoData *phdata;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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SDL_OutOfMemory();
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return 0;
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}
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/* Initialize internal data */
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phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
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if (!phdata) {
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SDL_OutOfMemory();
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SDL_free(device);
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return NULL;
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}
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device->driverdata = phdata;
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device->VideoInit = N3DS_VideoInit;
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device->VideoQuit = N3DS_VideoQuit;
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@@ -90,11 +104,13 @@ VideoBootStrap N3DS_bootstrap = { N3DSVID_DRIVER_NAME, "N3DS Video Driver", N3DS
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static int N3DS_VideoInit(_THIS)
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{
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SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata;
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gfxInit(GSP_RGBA8_OES, GSP_RGBA8_OES, false);
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hidInit();
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AddN3DSDisplay(GFX_TOP);
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AddN3DSDisplay(GFX_BOTTOM);
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driverdata->top_display = AddN3DSDisplay(GFX_TOP);
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driverdata->touch_display = AddN3DSDisplay(GFX_BOTTOM);
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N3DS_InitTouch();
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N3DS_SwkbInit();
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@@ -102,15 +118,14 @@ static int N3DS_VideoInit(_THIS)
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return 0;
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}
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SDL_FORCE_INLINE void
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SDL_FORCE_INLINE int
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AddN3DSDisplay(gfxScreen_t screen)
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{
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SDL_DisplayMode mode;
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SDL_VideoDisplay display;
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DisplayDriverData *display_driver_data = SDL_calloc(1, sizeof(DisplayDriverData));
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if (!display_driver_data) {
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SDL_OutOfMemory();
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return;
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return SDL_OutOfMemory();
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}
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SDL_zero(mode);
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@@ -129,7 +144,7 @@ AddN3DSDisplay(gfxScreen_t screen)
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display.current_mode = mode;
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display.driverdata = display_driver_data;
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SDL_AddVideoDisplay(&display, SDL_FALSE);
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return SDL_AddVideoDisplay(&display, SDL_FALSE);
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}
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static void N3DS_VideoQuit(_THIS)
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@@ -26,6 +26,13 @@
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#include <3ds.h>
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#include "../SDL_sysvideo.h"
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typedef struct SDL_VideoData
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{
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int top_display;
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int touch_display;
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} SDL_VideoData;
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typedef struct SDL_WindowData
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{
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gfxScreen_t screen; /**< Keeps track of which N3DS screen is targetted */
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