3DS: Ensure that touchscreen events are associated with a window

This commit is contained in:
Cameron Cawley
2024-04-13 23:21:33 +01:00
committed by Sam Lantinga
parent 6c6b497f89
commit 4df852cbbf
5 changed files with 43 additions and 13 deletions

View File

@@ -31,7 +31,7 @@
void N3DS_PumpEvents(_THIS)
{
hidScanInput();
N3DS_PollTouch();
N3DS_PollTouch(_this);
if (!aptMainLoop()) {
SDL_Event ev;

View File

@@ -26,7 +26,9 @@
#include <3ds.h>
#include "../../events/SDL_touch_c.h"
#include "../SDL_sysvideo.h"
#include "SDL_n3dstouch.h"
#include "SDL_n3dsvideo.h"
#define N3DS_TOUCH_ID 0
@@ -49,19 +51,25 @@ void N3DS_QuitTouch(void)
SDL_DelTouch(N3DS_TOUCH_ID);
}
void N3DS_PollTouch(void)
void N3DS_PollTouch(_THIS)
{
SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata;
touchPosition touch;
SDL_Window *window;
SDL_VideoDisplay *display;
static SDL_bool was_pressed = SDL_FALSE;
SDL_bool pressed;
hidTouchRead(&touch);
pressed = (touch.px != 0 || touch.py != 0);
display = SDL_GetDisplay(driverdata->touch_display);
window = display ? display->fullscreen_window : NULL;
if (pressed != was_pressed) {
was_pressed = pressed;
SDL_SendTouch(N3DS_TOUCH_ID,
0,
NULL,
window,
pressed,
touch.px * TOUCHSCREEN_SCALE_X,
touch.py * TOUCHSCREEN_SCALE_Y,
@@ -69,7 +77,7 @@ void N3DS_PollTouch(void)
} else if (pressed) {
SDL_SendTouchMotion(N3DS_TOUCH_ID,
0,
NULL,
window,
touch.px * TOUCHSCREEN_SCALE_X,
touch.py * TOUCHSCREEN_SCALE_Y,
1.0f);

View File

@@ -24,7 +24,7 @@
void N3DS_InitTouch(void);
void N3DS_QuitTouch(void);
void N3DS_PollTouch(void);
void N3DS_PollTouch(_THIS);
#endif /* SDL_n3dstouch_h_ */

View File

@@ -31,7 +31,7 @@
#define N3DSVID_DRIVER_NAME "n3ds"
SDL_FORCE_INLINE void AddN3DSDisplay(gfxScreen_t screen);
SDL_FORCE_INLINE int AddN3DSDisplay(gfxScreen_t screen);
static int N3DS_VideoInit(_THIS);
static void N3DS_VideoQuit(_THIS);
@@ -56,12 +56,26 @@ static void N3DS_DeleteDevice(SDL_VideoDevice *device)
static SDL_VideoDevice *N3DS_CreateDevice(void)
{
SDL_VideoDevice *device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
SDL_VideoDevice *device;
SDL_VideoData *phdata;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return 0;
}
/* Initialize internal data */
phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
if (!phdata) {
SDL_OutOfMemory();
SDL_free(device);
return NULL;
}
device->driverdata = phdata;
device->VideoInit = N3DS_VideoInit;
device->VideoQuit = N3DS_VideoQuit;
@@ -90,11 +104,13 @@ VideoBootStrap N3DS_bootstrap = { N3DSVID_DRIVER_NAME, "N3DS Video Driver", N3DS
static int N3DS_VideoInit(_THIS)
{
SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata;
gfxInit(GSP_RGBA8_OES, GSP_RGBA8_OES, false);
hidInit();
AddN3DSDisplay(GFX_TOP);
AddN3DSDisplay(GFX_BOTTOM);
driverdata->top_display = AddN3DSDisplay(GFX_TOP);
driverdata->touch_display = AddN3DSDisplay(GFX_BOTTOM);
N3DS_InitTouch();
N3DS_SwkbInit();
@@ -102,15 +118,14 @@ static int N3DS_VideoInit(_THIS)
return 0;
}
SDL_FORCE_INLINE void
SDL_FORCE_INLINE int
AddN3DSDisplay(gfxScreen_t screen)
{
SDL_DisplayMode mode;
SDL_VideoDisplay display;
DisplayDriverData *display_driver_data = SDL_calloc(1, sizeof(DisplayDriverData));
if (!display_driver_data) {
SDL_OutOfMemory();
return;
return SDL_OutOfMemory();
}
SDL_zero(mode);
@@ -129,7 +144,7 @@ AddN3DSDisplay(gfxScreen_t screen)
display.current_mode = mode;
display.driverdata = display_driver_data;
SDL_AddVideoDisplay(&display, SDL_FALSE);
return SDL_AddVideoDisplay(&display, SDL_FALSE);
}
static void N3DS_VideoQuit(_THIS)

View File

@@ -26,6 +26,13 @@
#include <3ds.h>
#include "../SDL_sysvideo.h"
typedef struct SDL_VideoData
{
int top_display;
int touch_display;
} SDL_VideoData;
typedef struct SDL_WindowData
{
gfxScreen_t screen; /**< Keeps track of which N3DS screen is targetted */