Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported

Fixes https://github.com/libsdl-org/SDL/issues/13908
This commit is contained in:
Sam Lantinga
2025-10-12 10:12:05 -07:00
parent 1ed093ad8b
commit 513de0f0ec
6 changed files with 19 additions and 11 deletions

View File

@@ -4581,8 +4581,8 @@ bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const
(!srcrect ||
(real_srcrect.x == 0.0f && real_srcrect.y == 0.0f &&
real_srcrect.w == (float)texture->w && real_srcrect.h == (float)texture->h));
if (do_wrapping) {
if (renderer->npot_texture_wrap_unsupported && (IsNPOT((int) real_srcrect.w) || IsNPOT((int) real_srcrect.h))) {
if (do_wrapping && !renderer->npot_texture_wrap_unsupported) {
if (renderer->npot_texture_wrap_unsupported && (IsNPOT(texture->w) || IsNPOT(texture->h))) {
do_wrapping = false;
}
}
@@ -5428,6 +5428,12 @@ bool SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressM
{
CHECK_RENDERER_MAGIC(renderer, false);
if ((u_mode == SDL_TEXTURE_ADDRESS_WRAP || v_mode == SDL_TEXTURE_ADDRESS_WRAP) &&
renderer->npot_texture_wrap_unsupported) {
// Technically it's supported on power of two textures, but we're assuming that non-power-of-two textures are going to be used.
return SDL_SetError("SDL_TEXTURE_ADDRESS_WRAP not supported");
}
renderer->texture_address_mode_u = u_mode;
renderer->texture_address_mode_v = v_mode;
return true;

View File

@@ -1843,6 +1843,13 @@ static bool D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
} else {
device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
if (caps.TextureCaps & D3DPTEXTURECAPS_POW2) {
if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) {
renderer->npot_texture_wrap_unsupported = true;
} else {
return SDL_SetError("Non-power-of-two textures are not supported");
}
}
if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, false)) {
device_flags |= D3DCREATE_MULTITHREADED;

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@@ -63,7 +63,6 @@ static bool NGAGE_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, co
static bool NGAGE_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch);
static void NGAGE_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture);
static void NGAGE_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
static bool NGAGE_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture);
static SDL_Surface *NGAGE_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect);
static bool NGAGE_RenderPresent(SDL_Renderer *renderer);
@@ -99,25 +98,22 @@ static bool NGAGE_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
renderer->QueueCopy = NGAGE_QueueCopy;
renderer->QueueCopyEx = NGAGE_QueueCopyEx;
renderer->QueueGeometry = NGAGE_QueueGeometry;
renderer->InvalidateCachedState = NGAGE_InvalidateCachedState;
renderer->RunCommandQueue = NGAGE_RunCommandQueue;
renderer->UpdateTexture = NGAGE_UpdateTexture;
renderer->LockTexture = NGAGE_LockTexture;
renderer->UnlockTexture = NGAGE_UnlockTexture;
// renderer->SetTextureScaleMode = NGAGE_SetTextureScaleMode;
renderer->SetRenderTarget = NGAGE_SetRenderTarget;
renderer->RenderReadPixels = NGAGE_RenderReadPixels;
renderer->RenderPresent = NGAGE_RenderPresent;
renderer->DestroyTexture = NGAGE_DestroyTexture;
renderer->DestroyRenderer = NGAGE_DestroyRenderer;
renderer->SetVSync = NGAGE_SetVSync;
renderer->name = NGAGE_RenderDriver.name;
renderer->window = window;
renderer->internal = phdata;
renderer->npot_texture_wrap_unsupported = true;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB4444);
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024);
@@ -495,10 +491,6 @@ static void NGAGE_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
}
static void NGAGE_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
{
}
static bool NGAGE_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
return true;

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@@ -752,6 +752,7 @@ static bool PS2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
renderer->window = window;
renderer->name = PS2_RenderDriver.name;
renderer->npot_texture_wrap_unsupported = true;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024);

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@@ -1532,6 +1532,7 @@ static bool PSP_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
renderer->window = window;
renderer->name = PSP_RenderDriver.name;
renderer->npot_texture_wrap_unsupported = true;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGR565);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR4444);

View File

@@ -233,6 +233,7 @@ static bool VITA_GXM_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window,
renderer->window = window;
renderer->name = VITA_GXM_RenderDriver.name;
renderer->npot_texture_wrap_unsupported = true;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGB565);