Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported

Fixes https://github.com/libsdl-org/SDL/issues/13908
This commit is contained in:
Sam Lantinga
2025-10-12 10:12:05 -07:00
parent 1ed093ad8b
commit 513de0f0ec
6 changed files with 19 additions and 11 deletions

View File

@@ -1843,6 +1843,13 @@ static bool D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
} else {
device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
if (caps.TextureCaps & D3DPTEXTURECAPS_POW2) {
if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) {
renderer->npot_texture_wrap_unsupported = true;
} else {
return SDL_SetError("Non-power-of-two textures are not supported");
}
}
if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, false)) {
device_flags |= D3DCREATE_MULTITHREADED;