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Do a full UCS4 zero termination on iconv converted strings
We don't necessarily know the size of the output characters, so do a full 32-bit zero termination on the output string.
This fixes garbage at the end of Windows clipboard text
(cherry picked from commit ecbbac7c72)
This commit is contained in:
@@ -810,15 +810,15 @@ char *SDL_iconv_string(const char *tocode, const char *fromcode, const char *inb
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return NULL;
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}
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stringsize = inbytesleft > 4 ? inbytesleft : 4;
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string = (char *)SDL_malloc(stringsize + 1);
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stringsize = inbytesleft;
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string = (char *)SDL_malloc(stringsize + sizeof(Uint32));
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if (string == NULL) {
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SDL_iconv_close(cd);
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return NULL;
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}
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outbuf = string;
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outbytesleft = stringsize;
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SDL_memset(outbuf, 0, 4);
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SDL_memset(outbuf, 0, sizeof(Uint32));
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while (inbytesleft > 0) {
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const size_t oldinbytesleft = inbytesleft;
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@@ -828,7 +828,7 @@ char *SDL_iconv_string(const char *tocode, const char *fromcode, const char *inb
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{
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char *oldstring = string;
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stringsize *= 2;
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string = (char *)SDL_realloc(string, stringsize + 1);
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string = (char *)SDL_realloc(string, stringsize + sizeof(Uint32));
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if (string == NULL) {
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SDL_free(oldstring);
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SDL_iconv_close(cd);
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@@ -836,7 +836,7 @@ char *SDL_iconv_string(const char *tocode, const char *fromcode, const char *inb
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}
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outbuf = string + (outbuf - oldstring);
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outbytesleft = stringsize - (outbuf - string);
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SDL_memset(outbuf, 0, 4);
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SDL_memset(outbuf, 0, sizeof(Uint32));
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continue;
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}
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case SDL_ICONV_EILSEQ:
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@@ -855,7 +855,7 @@ char *SDL_iconv_string(const char *tocode, const char *fromcode, const char *inb
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break;
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}
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}
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*outbuf = '\0';
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SDL_memset(outbuf, 0, sizeof(Uint32));
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SDL_iconv_close(cd);
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return string;
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