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audio: SDL_sysaudio.h comment conversion.
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@@ -18,6 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_sysaudio_h_
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@@ -34,7 +35,7 @@
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#define LOG_DEBUG_AUDIO_CONVERT(from, to)
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#endif
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/* These pointers get set during SDL_ChooseAudioConverters() to various SIMD implementations. */
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// These pointers get set during SDL_ChooseAudioConverters() to various SIMD implementations.
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extern void (*SDL_Convert_S8_to_F32)(float *dst, const Sint8 *src, int num_samples);
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extern void (*SDL_Convert_U8_to_F32)(float *dst, const Uint8 *src, int num_samples);
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extern void (*SDL_Convert_S16_to_F32)(float *dst, const Sint16 *src, int num_samples);
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@@ -44,12 +45,11 @@ extern void (*SDL_Convert_F32_to_U8)(Uint8 *dst, const float *src, int num_sampl
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extern void (*SDL_Convert_F32_to_S16)(Sint16 *dst, const float *src, int num_samples);
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extern void (*SDL_Convert_F32_to_S32)(Sint32 *dst, const float *src, int num_samples);
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/* !!! FIXME: These are wordy and unlocalized... */
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// !!! FIXME: These are wordy and unlocalized...
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#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
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#define DEFAULT_INPUT_DEVNAME "System audio capture device"
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/* these are used when no better specifics are known. We default to CD audio quality. */
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// these are used when no better specifics are known. We default to CD audio quality.
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#define DEFAULT_AUDIO_OUTPUT_FORMAT SDL_AUDIO_S16
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#define DEFAULT_AUDIO_OUTPUT_CHANNELS 2
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#define DEFAULT_AUDIO_OUTPUT_FREQUENCY 44100
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@@ -61,16 +61,16 @@ extern void (*SDL_Convert_F32_to_S32)(Sint32 *dst, const float *src, int num_sam
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typedef struct SDL_AudioDevice SDL_AudioDevice;
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typedef struct SDL_LogicalAudioDevice SDL_LogicalAudioDevice;
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/* Used by src/SDL.c to initialize a particular audio driver. */
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// Used by src/SDL.c to initialize a particular audio driver.
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extern int SDL_InitAudio(const char *driver_name);
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/* Used by src/SDL.c to shut down previously-initialized audio. */
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// Used by src/SDL.c to shut down previously-initialized audio.
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extern void SDL_QuitAudio(void);
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/* Function to get a list of audio formats, ordered most similar to `format` to least, 0-terminated. Don't free results. */
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// Function to get a list of audio formats, ordered most similar to `format` to least, 0-terminated. Don't free results.
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const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format);
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/* Must be called at least once before using converters (SDL_CreateAudioStream will call it !!! FIXME but probably shouldn't). */
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// Must be called at least once before using converters (SDL_CreateAudioStream will call it !!! FIXME but probably shouldn't).
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extern void SDL_ChooseAudioConverters(void);
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/* Backends should call this as devices are added to the system (such as
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@@ -85,17 +85,17 @@ extern void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device);
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// Backends should call this if the system default device changes.
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extern void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device);
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/* Find the SDL_AudioDevice associated with the handle supplied to SDL_AddAudioDevice. NULL if not found. Locks the device! You must unlock!! */
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// Find the SDL_AudioDevice associated with the handle supplied to SDL_AddAudioDevice. NULL if not found. Locks the device! You must unlock!!
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extern SDL_AudioDevice *SDL_ObtainPhysicalAudioDeviceByHandle(void *handle);
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/* Backends should call this if they change the device format, channels, freq, or sample_frames to keep other state correct. */
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// Backends should call this if they change the device format, channels, freq, or sample_frames to keep other state correct.
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extern void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device);
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// Backends can call this to get a standardized name for a thread to power a specific audio device.
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char *SDL_GetAudioThreadName(SDL_AudioDevice *device, char *buf, size_t buflen);
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/* These functions are the heart of the audio threads. Backends can call them directly if they aren't using the SDL-provided thread. */
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// These functions are the heart of the audio threads. Backends can call them directly if they aren't using the SDL-provided thread.
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extern void SDL_OutputAudioThreadSetup(SDL_AudioDevice *device);
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extern SDL_bool SDL_OutputAudioThreadIterate(SDL_AudioDevice *device);
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extern void SDL_OutputAudioThreadShutdown(SDL_AudioDevice *device);
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@@ -108,8 +108,8 @@ typedef struct SDL_AudioDriverImpl
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{
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void (*DetectDevices)(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture);
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int (*OpenDevice)(SDL_AudioDevice *device);
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void (*ThreadInit)(SDL_AudioDevice *device); /* Called by audio thread at start */
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void (*ThreadDeinit)(SDL_AudioDevice *device); /* Called by audio thread at end */
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void (*ThreadInit)(SDL_AudioDevice *device); // Called by audio thread at start
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void (*ThreadDeinit)(SDL_AudioDevice *device); // Called by audio thread at end
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void (*WaitDevice)(SDL_AudioDevice *device);
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void (*PlayDevice)(SDL_AudioDevice *device, const Uint8 *buffer, int buflen); // buffer and buflen are always from GetDeviceBuf, passed here for convenience.
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Uint8 *(*GetDeviceBuf)(SDL_AudioDevice *device, int *buffer_size);
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@@ -120,7 +120,7 @@ typedef struct SDL_AudioDriverImpl
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void (*FreeDeviceHandle)(SDL_AudioDevice *handle); // SDL is done with this device; free the handle from SDL_AddAudioDevice()
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void (*Deinitialize)(void);
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/* Some flags to push duplicate code into the core and reduce #ifdefs. */
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// Some flags to push duplicate code into the core and reduce #ifdefs.
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SDL_bool ProvidesOwnCallbackThread; // !!! FIXME: rename this, it's not a callback thread anymore.
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SDL_bool HasCaptureSupport;
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SDL_bool OnlyHasDefaultOutputDevice;
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@@ -131,35 +131,35 @@ typedef struct SDL_AudioDriverImpl
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typedef struct SDL_AudioDriver
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{
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const char *name; /* The name of this audio driver */
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const char *desc; /* The description of this audio driver */
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SDL_AudioDriverImpl impl; /* the backend's interface */
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SDL_RWLock *device_list_lock; /* A mutex for device detection */
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SDL_AudioDevice *output_devices; /* the list of currently-available audio output devices. */
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SDL_AudioDevice *capture_devices; /* the list of currently-available audio capture devices. */
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const char *name; // The name of this audio driver
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const char *desc; // The description of this audio driver
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SDL_AudioDriverImpl impl; // the backend's interface
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SDL_RWLock *device_list_lock; // A mutex for device detection
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SDL_AudioDevice *output_devices; // the list of currently-available audio output devices.
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SDL_AudioDevice *capture_devices; // the list of currently-available audio capture devices.
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SDL_AudioDeviceID default_output_device_id;
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SDL_AudioDeviceID default_capture_device_id;
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SDL_AtomicInt output_device_count;
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SDL_AtomicInt capture_device_count;
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SDL_AtomicInt last_device_instance_id; /* increments on each device add to provide unique instance IDs */
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SDL_AtomicInt shutting_down; /* non-zero during SDL_Quit, so we known not to accept any last-minute device hotplugs. */
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SDL_AtomicInt last_device_instance_id; // increments on each device add to provide unique instance IDs
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SDL_AtomicInt shutting_down; // non-zero during SDL_Quit, so we known not to accept any last-minute device hotplugs.
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} SDL_AudioDriver;
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struct SDL_AudioStream
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{
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SDL_DataQueue *queue;
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SDL_Mutex *lock; /* this is just a copy of `queue`'s mutex. We share a lock. */
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SDL_Mutex *lock; // this is just a copy of `queue`'s mutex. We share a lock.
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SDL_AudioStreamRequestCallback get_callback;
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void *get_callback_userdata;
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SDL_AudioStreamRequestCallback put_callback;
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void *put_callback_userdata;
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Uint8 *work_buffer; /* used for scratch space during data conversion/resampling. */
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Uint8 *history_buffer; /* history for left padding and future sample rate changes. */
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Uint8 *future_buffer; /* stuff that left the queue for the right padding and will be next read's data. */
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float *left_padding; /* left padding for resampling. */
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float *right_padding; /* right padding for resampling. */
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Uint8 *work_buffer; // used for scratch space during data conversion/resampling.
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Uint8 *history_buffer; // history for left padding and future sample rate changes.
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Uint8 *future_buffer; // stuff that left the queue for the right padding and will be next read's data.
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float *left_padding; // left padding for resampling.
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float *right_padding; // right padding for resampling.
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SDL_bool flushed;
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@@ -193,84 +193,84 @@ struct SDL_AudioStream
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as a group when mixing the final output for the physical device. */
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struct SDL_LogicalAudioDevice
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{
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/* the unique instance ID of this device. */
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// the unique instance ID of this device.
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SDL_AudioDeviceID instance_id;
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/* The physical device associated with this opened device. */
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// The physical device associated with this opened device.
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SDL_AudioDevice *physical_device;
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/* If whole logical device is paused (process no streams bound to this device). */
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// If whole logical device is paused (process no streams bound to this device).
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SDL_AtomicInt paused;
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/* double-linked list of all audio streams currently bound to this opened device. */
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// double-linked list of all audio streams currently bound to this opened device.
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SDL_AudioStream *bound_streams;
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/* SDL_TRUE if this was opened as a default device. */
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// SDL_TRUE if this was opened as a default device.
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SDL_bool is_default;
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/* double-linked list of opened devices on the same physical device. */
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// double-linked list of opened devices on the same physical device.
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SDL_LogicalAudioDevice *next;
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SDL_LogicalAudioDevice *prev;
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};
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struct SDL_AudioDevice
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{
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/* A mutex for locking access to this struct */
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// A mutex for locking access to this struct
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SDL_Mutex *lock;
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/* human-readable name of the device. ("SoundBlaster Pro 16") */
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// human-readable name of the device. ("SoundBlaster Pro 16")
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char *name;
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/* the unique instance ID of this device. */
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// the unique instance ID of this device.
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SDL_AudioDeviceID instance_id;
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/* a way for the backend to identify this device _when not opened_ */
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// a way for the backend to identify this device _when not opened_
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void *handle;
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/* The device's current audio specification */
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// The device's current audio specification
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SDL_AudioSpec spec;
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Uint32 buffer_size;
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/* The device's default audio specification */
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// The device's default audio specification
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SDL_AudioSpec default_spec;
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/* Number of sample frames the devices wants per-buffer. */
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// Number of sample frames the devices wants per-buffer.
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int sample_frames;
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/* Value to use for SDL_memset to silence a buffer in this device's format */
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// Value to use for SDL_memset to silence a buffer in this device's format
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int silence_value;
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/* non-zero if we are signaling the audio thread to end. */
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// non-zero if we are signaling the audio thread to end.
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SDL_AtomicInt shutdown;
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/* non-zero if we want the device to be destroyed (so audio thread knows to do it on termination). */
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// non-zero if we want the device to be destroyed (so audio thread knows to do it on termination).
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SDL_AtomicInt condemned;
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/* non-zero if this was a disconnected default device and we're waiting for its replacement. */
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// non-zero if this was a disconnected default device and we're waiting for its replacement.
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SDL_AtomicInt zombie;
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/* non-zero if this has a thread running (which might be `thread` or something provided by the backend!) */
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// non-zero if this has a thread running (which might be `thread` or something provided by the backend!)
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SDL_AtomicInt thread_alive;
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/* SDL_TRUE if this is a capture device instead of an output device */
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// SDL_TRUE if this is a capture device instead of an output device
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SDL_bool iscapture;
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/* Scratch buffer used for mixing. */
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// Scratch buffer used for mixing.
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Uint8 *work_buffer;
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/* A thread to feed the audio device */
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// A thread to feed the audio device
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SDL_Thread *thread;
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/* SDL_TRUE if this physical device is currently opened by the backend. */
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// SDL_TRUE if this physical device is currently opened by the backend.
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SDL_bool is_opened;
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/* Data private to this driver */
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// Data private to this driver
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struct SDL_PrivateAudioData *hidden;
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/* All logical devices associated with this physical device. */
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// All logical devices associated with this physical device.
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SDL_LogicalAudioDevice *logical_devices;
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/* double-linked list of all physical devices. */
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// double-linked list of all physical devices.
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struct SDL_AudioDevice *prev;
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struct SDL_AudioDevice *next;
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};
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@@ -280,10 +280,10 @@ typedef struct AudioBootStrap
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const char *name;
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const char *desc;
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SDL_bool (*init)(SDL_AudioDriverImpl *impl);
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SDL_bool demand_only; /* if SDL_TRUE: request explicitly, or it won't be available. */
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SDL_bool demand_only; // if SDL_TRUE: request explicitly, or it won't be available.
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} AudioBootStrap;
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/* Not all of these are available in a given build. Use #ifdefs, etc. */
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// Not all of these are available in a given build. Use #ifdefs, etc.
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extern AudioBootStrap PIPEWIRE_bootstrap;
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extern AudioBootStrap PULSEAUDIO_bootstrap;
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extern AudioBootStrap ALSA_bootstrap;
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@@ -299,7 +299,7 @@ extern AudioBootStrap COREAUDIO_bootstrap;
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extern AudioBootStrap DISKAUDIO_bootstrap;
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extern AudioBootStrap DUMMYAUDIO_bootstrap;
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extern AudioBootStrap AAUDIO_bootstrap;
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extern AudioBootStrap openslES_bootstrap; /* !!! FIXME: capitalize this to match the others */
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extern AudioBootStrap openslES_bootstrap; // !!! FIXME: capitalize this to match the others
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extern AudioBootStrap ANDROIDAUDIO_bootstrap;
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extern AudioBootStrap PS2AUDIO_bootstrap;
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extern AudioBootStrap PSPAUDIO_bootstrap;
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@@ -311,4 +311,4 @@ extern AudioBootStrap QSAAUDIO_bootstrap;
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extern SDL_AudioDevice *get_audio_dev(SDL_AudioDeviceID id);
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extern int get_max_num_audio_dev(void);
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#endif /* SDL_sysaudio_h_ */
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#endif // SDL_sysaudio_h_
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