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SDL_SetSurfaceRLE() has a boolean parameter
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@@ -158,7 +158,7 @@ static bool SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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* discards the color values of pixels with an alpha value of zero.
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*/
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if (texture->access == SDL_TEXTUREACCESS_STATIC && !SDL_ISPIXELFORMAT_ALPHA(surface->format)) {
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SDL_SetSurfaceRLE(surface, 1);
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SDL_SetSurfaceRLE(surface, true);
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}
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return true;
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@@ -676,7 +676,7 @@ static void PrepTextureForCopy(const SDL_RenderCommand *cmd, SW_DrawStateCache *
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const bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL));
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if (colormod || alphamod || blending) {
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SDL_SetSurfaceRLE(surface, 0);
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SDL_SetSurfaceRLE(surface, false);
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}
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// !!! FIXME: we can probably avoid some of these calls.
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@@ -876,7 +876,7 @@ static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
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/* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
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* to avoid potentially frequent RLE encoding/decoding.
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*/
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SDL_SetSurfaceRLE(surface, 0);
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SDL_SetSurfaceRLE(surface, false);
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// Prevent to do scaling + clipping on viewport boundaries as it may lose proportion
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if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
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