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Sync SDL3 wiki -> header
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@@ -549,8 +549,8 @@ typedef struct SDL_JoyButtonEvent
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/**
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* Joystick device event structure (event.jdevice.*)
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*
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* SDL will send JOYSTICK_ADDED events for devices that
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* are already plugged in during SDL_Init.
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* SDL will send JOYSTICK_ADDED events for devices that are already plugged in
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* during SDL_Init.
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*
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* \since This struct is available since SDL 3.0.0.
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*
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@@ -620,11 +620,12 @@ typedef struct SDL_GamepadButtonEvent
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/**
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* Gamepad device event structure (event.gdevice.*)
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*
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* Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and
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* an SDL_GamepadDeviceEvent.
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* Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent
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* and an SDL_GamepadDeviceEvent.
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*
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* SDL will send GAMEPAD_ADDED events for joysticks
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* that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
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* SDL will send GAMEPAD_ADDED events for joysticks that are already plugged
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* in during SDL_Init() and are recognized as gamepads. It will also send
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* events for joysticks that get gamepad mappings at runtime.
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*
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* \since This struct is available since SDL 3.0.0.
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*
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