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Sync SDL3 wiki -> header
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@@ -39,29 +39,29 @@
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* understands two different color types, RGB and YCbCr, or in SDL also
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* referred to as YUV.
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*
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* RGB colors consist of red, green, and blue channels of color that are
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* added together to represent the colors we see on the screen.
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* RGB colors consist of red, green, and blue channels of color that are added
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* together to represent the colors we see on the screen.
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*
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* https://en.wikipedia.org/wiki/RGB_color_model
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*
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* YCbCr colors represent colors as a Y luma brightness component and red and
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* blue chroma color offsets. This color representation takes advantage of
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* the fact that the human eye is more sensitive to brightness than the color
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* in an image. The Cb and Cr components are often compressed and have lower
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* blue chroma color offsets. This color representation takes advantage of the
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* fact that the human eye is more sensitive to brightness than the color in
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* an image. The Cb and Cr components are often compressed and have lower
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* resolution than the luma component.
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*
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* https://en.wikipedia.org/wiki/YCbCr
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*
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* When the color information in YCbCr is compressed, the Y pixels are left
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* at full resolution and each Cr and Cb pixel represents an average of the
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* color information in a block of Y pixels. The chroma location determines
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* where in that block of pixels the color information is coming from.
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* When the color information in YCbCr is compressed, the Y pixels are left at
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* full resolution and each Cr and Cb pixel represents an average of the color
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* information in a block of Y pixels. The chroma location determines where in
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* that block of pixels the color information is coming from.
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*
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* The color range defines how much of the pixel to use when converting a
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* pixel into a color on the display. When the full color range is used, the
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* entire numeric range of the pixel bits is significant. When narrow color
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* range is used, for historical reasons, the pixel uses only a portion of
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* the numeric range to represent colors.
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* range is used, for historical reasons, the pixel uses only a portion of the
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* numeric range to represent colors.
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*
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* The color primaries and white point are a definition of the colors in the
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* color space relative to the standard XYZ color space.
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@@ -96,6 +96,7 @@ void *alloca(size_t);
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#ifndef SDL_COMPILE_TIME_ASSERT
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* A compile-time assertion.
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*
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@@ -115,8 +116,8 @@ void *alloca(size_t);
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* This is used with a C language trick that works on older compilers that
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* don't support better assertion techniques.
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*
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* If you need an assertion that operates at runtime, on variable data,
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* you should try SDL_assert instead.
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* If you need an assertion that operates at runtime, on variable data, you
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* should try SDL_assert instead.
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*
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* \param name a unique identifier for this assertion.
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* \param x the value to test. Must be a boolean value.
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@@ -2886,6 +2887,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_randf_r(Uint64 *state);
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extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits_r(Uint64 *state);
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#ifndef SDL_PI_D
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/**
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* The value of Pi, as a double-precision floating point literal.
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*
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@@ -2897,6 +2899,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits_r(Uint64 *state);
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#endif
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#ifndef SDL_PI_F
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/**
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* The value of Pi, as a single-precision floating point literal.
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*
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