Sync SDL3 wiki -> header

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SDL Wiki Bot
2026-01-25 17:13:43 +00:00
parent 17c375738f
commit 5642fc963e

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@@ -2322,12 +2322,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* minimal set SDL requires.
*
* With the Metal backend: -
* `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN`: By default, macOS
* support requires what Apple calls "MTLGPUFamilyMac2" hardware or newer.
* However, an application can set this property to true to enable support for
* "MTLGPUFamilyMac1" hardware, if (and only if) the application does not
* write to sRGB textures. (For history's sake: MacFamily1 also does not
* support indirect command buffers, MSAA depth resolve, and stencil
* `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN`: By default,
* macOS support requires what Apple calls "MTLGPUFamilyMac2" hardware or
* newer. However, an application can set this property to true to enable
* support for "MTLGPUFamilyMac1" hardware, if (and only if) the application
* does not write to sRGB textures. (For history's sake: MacFamily1 also does
* not support indirect command buffers, MSAA depth resolve, and stencil
* resolve/feedback, but these are not exposed features in SDL_GPU.)
*
* \param props the properties to use.