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Sync SDL3 wiki -> header
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@@ -2322,12 +2322,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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* minimal set SDL requires.
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*
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* With the Metal backend: -
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* `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN`: By default, macOS
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* support requires what Apple calls "MTLGPUFamilyMac2" hardware or newer.
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* However, an application can set this property to true to enable support for
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* "MTLGPUFamilyMac1" hardware, if (and only if) the application does not
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* write to sRGB textures. (For history's sake: MacFamily1 also does not
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* support indirect command buffers, MSAA depth resolve, and stencil
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* `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN`: By default,
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* macOS support requires what Apple calls "MTLGPUFamilyMac2" hardware or
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* newer. However, an application can set this property to true to enable
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* support for "MTLGPUFamilyMac1" hardware, if (and only if) the application
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* does not write to sRGB textures. (For history's sake: MacFamily1 also does
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* not support indirect command buffers, MSAA depth resolve, and stencil
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* resolve/feedback, but these are not exposed features in SDL_GPU.)
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*
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* \param props the properties to use.
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