SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs.

Fixes #10081.
This commit is contained in:
Ryan C. Gordon
2025-01-04 03:47:21 -05:00
parent 04f3bdb118
commit 56d7cc7a02

View File

@@ -2788,6 +2788,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOp
* Any child windows owned by the window will be recursively destroyed as
* well.
*
* Note that on some platforms, the visible window may not actually be removed
* from the screen until the SDL event loop is pumped again, even though the
* SDL_Window is no longer valid after this call.
*
* \param window the window to destroy.
*
* \threadsafety This function should only be called on the main thread.