mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs.
Fixes #10081.
This commit is contained in:
@@ -2788,6 +2788,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOp
|
|||||||
* Any child windows owned by the window will be recursively destroyed as
|
* Any child windows owned by the window will be recursively destroyed as
|
||||||
* well.
|
* well.
|
||||||
*
|
*
|
||||||
|
* Note that on some platforms, the visible window may not actually be removed
|
||||||
|
* from the screen until the SDL event loop is pumped again, even though the
|
||||||
|
* SDL_Window is no longer valid after this call.
|
||||||
|
*
|
||||||
* \param window the window to destroy.
|
* \param window the window to destroy.
|
||||||
*
|
*
|
||||||
* \threadsafety This function should only be called on the main thread.
|
* \threadsafety This function should only be called on the main thread.
|
||||||
|
Reference in New Issue
Block a user