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GPU Vulkan: Fix depth-only framebuffer leak
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@@ -2987,6 +2987,9 @@ static void VULKAN_INTERNAL_DestroyTexture(
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}
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if (texture->subresources[subresourceIndex].depthStencilView != VK_NULL_HANDLE) {
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VULKAN_INTERNAL_RemoveFramebuffersContainingView(
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renderer,
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texture->subresources[subresourceIndex].depthStencilView);
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renderer->vkDestroyImageView(
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renderer->logicalDevice,
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texture->subresources[subresourceIndex].depthStencilView,
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