Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2025-10-09 15:55:02 +00:00
parent c74b406a4c
commit 5832fd6fc5

View File

@@ -83,14 +83,23 @@ typedef enum SDL_PropertyType
/**
* A generic property for naming things.
*
* This property is intended to be added to any property set that needs the
* set named, or needs a generic name for the object that the properties are
* associated with. It is not guaranteed that any property set will include
* this property, but it is convenient to have a standard property name that
* any piece of code could reasonable agree to use.
* This property is intended to be added to any SDL_PropertiesID that needs a
* generic name associated with the property set. It is not guaranteed that
* any property set will include this key, but it is convenient to have a
* standard key that any piece of code could reasonably agree to use.
*
* For example, the properties associated with an SDL_Texture might have a
* name string of "player sprites", or an SDL_AudioStream might have
* "background music", etc. This might also be useful for an SDL_IOStream to
* list the path to its asset.
*
* There is no format for the value set with this key; it is expected to be
* human-readable.
* human-readable and informational in nature, possibly for logging or
* debugging purposes.
*
* SDL does not currently set this property on any objects it creates, but
* this may change in later versions; it is currently expected that apps and
* external libraries will take advantage of it, when appropriate.
*
* \since This macro is available since SDL 3.4.0.
*/