Sorted symbols

This commit is contained in:
Sam Lantinga
2024-07-14 12:33:47 -07:00
parent 9797c5d0c0
commit 5836b880b4
3 changed files with 15 additions and 15 deletions

View File

@@ -186,15 +186,15 @@ SDL3_0.0.0 {
SDL_GetBooleanProperty; SDL_GetBooleanProperty;
SDL_GetCPUCacheLineSize; SDL_GetCPUCacheLineSize;
SDL_GetCPUCount; SDL_GetCPUCount;
SDL_GetCameraName;
SDL_GetCameraPosition;
SDL_GetCameraSupportedFormats;
SDL_GetCameras;
SDL_GetCameraDriver; SDL_GetCameraDriver;
SDL_GetCameraFormat; SDL_GetCameraFormat;
SDL_GetCameraID; SDL_GetCameraID;
SDL_GetCameraName;
SDL_GetCameraPermissionState; SDL_GetCameraPermissionState;
SDL_GetCameraPosition;
SDL_GetCameraProperties; SDL_GetCameraProperties;
SDL_GetCameraSupportedFormats;
SDL_GetCameras;
SDL_GetClipboardData; SDL_GetClipboardData;
SDL_GetClipboardText; SDL_GetClipboardText;
SDL_GetClosestFullscreenDisplayMode; SDL_GetClosestFullscreenDisplayMode;
@@ -379,8 +379,8 @@ SDL3_0.0.0 {
SDL_GetPropertyType; SDL_GetPropertyType;
SDL_GetRGB; SDL_GetRGB;
SDL_GetRGBA; SDL_GetRGBA;
SDL_GetRealGamepadTypeFromID;
SDL_GetRealGamepadType; SDL_GetRealGamepadType;
SDL_GetRealGamepadTypeFromID;
SDL_GetRectAndLineIntersection; SDL_GetRectAndLineIntersection;
SDL_GetRectAndLineIntersectionFloat; SDL_GetRectAndLineIntersectionFloat;
SDL_GetRectEnclosingPoints; SDL_GetRectEnclosingPoints;

View File

@@ -211,15 +211,15 @@
#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL #define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL #define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
#define SDL_GetCPUCount SDL_GetCPUCount_REAL #define SDL_GetCPUCount SDL_GetCPUCount_REAL
#define SDL_GetCameraName SDL_GetCameraName_REAL
#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL
#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL
#define SDL_GetCameras SDL_GetCameras_REAL
#define SDL_GetCameraDriver SDL_GetCameraDriver_REAL #define SDL_GetCameraDriver SDL_GetCameraDriver_REAL
#define SDL_GetCameraFormat SDL_GetCameraFormat_REAL #define SDL_GetCameraFormat SDL_GetCameraFormat_REAL
#define SDL_GetCameraID SDL_GetCameraID_REAL #define SDL_GetCameraID SDL_GetCameraID_REAL
#define SDL_GetCameraName SDL_GetCameraName_REAL
#define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL #define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL
#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL
#define SDL_GetCameraProperties SDL_GetCameraProperties_REAL #define SDL_GetCameraProperties SDL_GetCameraProperties_REAL
#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL
#define SDL_GetCameras SDL_GetCameras_REAL
#define SDL_GetClipboardData SDL_GetClipboardData_REAL #define SDL_GetClipboardData SDL_GetClipboardData_REAL
#define SDL_GetClipboardText SDL_GetClipboardText_REAL #define SDL_GetClipboardText SDL_GetClipboardText_REAL
#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL #define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
@@ -404,8 +404,8 @@
#define SDL_GetPropertyType SDL_GetPropertyType_REAL #define SDL_GetPropertyType SDL_GetPropertyType_REAL
#define SDL_GetRGB SDL_GetRGB_REAL #define SDL_GetRGB SDL_GetRGB_REAL
#define SDL_GetRGBA SDL_GetRGBA_REAL #define SDL_GetRGBA SDL_GetRGBA_REAL
#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL #define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL
#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL #define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL #define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL #define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL

View File

@@ -231,15 +231,15 @@ SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return) SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return) SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return)
SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return) SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return)
@@ -424,8 +424,8 @@ SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return) SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),) SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),) SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return)