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https://github.com/libsdl-org/SDL.git
synced 2026-02-13 15:23:34 +00:00
Fixed detecting Nintendo Switch Pro 2 controller on Steam Link hardware
In this case, it's available via both libusb and hidraw, but the hidraw device isn't usable. If a device needs to be opened via libusb, don't expose it via hidraw enumeration.
(cherry picked from commit f60231759d)
This commit is contained in:
@@ -834,6 +834,8 @@ typedef struct LIBUSB_hid_device_ LIBUSB_hid_device;
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#undef read_thread
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#undef return_data
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#endif // HAVE_LIBUSB
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/* If the platform has any backend other than libusb, try to avoid using
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* libusb as the main backend for devices, since it detaches drivers and
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* therefore makes devices inaccessible to the rest of the OS.
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@@ -845,7 +847,7 @@ typedef struct LIBUSB_hid_device_ LIBUSB_hid_device;
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static const struct {
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Uint16 vendor;
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Uint16 product;
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} SDL_libusb_whitelist[] = {
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} SDL_libusb_required[] = {
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{ USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER },
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{ USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER },
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{ USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT },
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@@ -853,20 +855,17 @@ static const struct {
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{ USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH2_PRO },
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};
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static bool IsInWhitelist(Uint16 vendor, Uint16 product)
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static bool RequiresLibUSB(Uint16 vendor, Uint16 product)
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{
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int i;
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for (i = 0; i < SDL_arraysize(SDL_libusb_whitelist); i += 1) {
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if (vendor == SDL_libusb_whitelist[i].vendor &&
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product == SDL_libusb_whitelist[i].product) {
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for (int i = 0; i < SDL_arraysize(SDL_libusb_required); ++i) {
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if (vendor == SDL_libusb_required[i].vendor &&
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product == SDL_libusb_required[i].product) {
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return true;
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}
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}
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return false;
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}
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#endif // HAVE_LIBUSB
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#endif // !SDL_HIDAPI_DISABLED
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#if defined(HAVE_PLATFORM_BACKEND) || defined(HAVE_DRIVER_BACKEND)
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@@ -1055,17 +1054,19 @@ static void SDLCALL IgnoredDevicesChanged(void *userdata, const char *name, cons
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bool SDL_HIDAPI_ShouldIgnoreDevice(int bus, Uint16 vendor_id, Uint16 product_id, Uint16 usage_page, Uint16 usage, bool libusb)
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{
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#ifdef HAVE_LIBUSB
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if (libusb) {
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if (use_libusb_whitelist && !IsInWhitelist(vendor_id, product_id)) {
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if (use_libusb_whitelist && !RequiresLibUSB(vendor_id, product_id)) {
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return true;
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}
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if (!use_libusb_gamecube &&
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vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
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return true;
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}
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} else {
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if (RequiresLibUSB(vendor_id, product_id)) {
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return true;
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}
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}
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#endif
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// See if there are any devices we should skip in enumeration
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if (SDL_hidapi_only_controllers && usage_page) {
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