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wasapi: Deal with device buffer sizes changing.
Otherwise, it would fill the previous size's worth of data into the current size's buffer. Fixes #11122.
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@@ -111,6 +111,12 @@ static int UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
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}
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}
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/* if the device sample size changed, make sure we're asking for enough data. */
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if (this->callbackspec.samples != this->spec.samples) {
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this->callbackspec.samples = this->spec.samples;
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SDL_CalculateAudioSpec(&this->callbackspec);
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}
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/* make sure our scratch buffer can cover the new device spec. */
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if (this->spec.size > this->work_buffer_len) {
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Uint8 *ptr = (Uint8 *)SDL_realloc(this->work_buffer, this->spec.size);
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