Sync SDL3 wiki -> header

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SDL Wiki Bot
2023-08-27 20:55:12 +00:00
parent 58c859f64d
commit 5bdad5210f

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@@ -1033,19 +1033,19 @@ extern DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream);
/**
* Convenience function for straightforward audio init for the common case.
*
* If all your app intends to do is provide a single source of PCM audio,
* this function allows you to do all your audio setup in a single call.
* If all your app intends to do is provide a single source of PCM audio, this
* function allows you to do all your audio setup in a single call.
*
* This is intended to be a clean means to migrate apps from SDL2.
*
* This function will open an audio device, create a stream and bind it.
* Unlike other methods of setup, the audio device will be closed when this
* stream is destroyed, so the app can treat the returned SDL_AudioStream
* as the only object needed to manage audio playback.
* stream is destroyed, so the app can treat the returned SDL_AudioStream as
* the only object needed to manage audio playback.
*
* Also unlike other functions, the audio device begins paused. This is
* to map more closely to SDL2-style behavior, and since there is no extra
* step here to bind a stream to begin audio flowing.
* Also unlike other functions, the audio device begins paused. This is to map
* more closely to SDL2-style behavior, and since there is no extra step here
* to bind a stream to begin audio flowing.
*
* This function works with both playback and capture devices.
*
@@ -1062,18 +1062,19 @@ extern DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream);
* capturing). Otherwise, the callback will begin to fire once the device is
* unpaused.
*
* \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_OUTPUT
* or SDL_AUDIO_DEVICE_DEFAULT_CAPTURE.
* \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_OUTPUT or
* SDL_AUDIO_DEVICE_DEFAULT_CAPTURE.
* \param spec the audio stream's data format. Required.
* \param callback A callback where the app will provide new data for playback,
* or receive new data for capture. Can be NULL, in which case
* the app will need to call SDL_PutAudioStreamData or
* SDL_GetAudioStreamData as necessary.
* \param callback A callback where the app will provide new data for
* playback, or receive new data for capture. Can be NULL, in
* which case the app will need to call SDL_PutAudioStreamData
* or SDL_GetAudioStreamData as necessary.
* \param userdata App-controlled pointer passed to callback. Can be NULL.
* Ignored if callback is NULL.
* \returns an audio stream on success, ready to use. NULL on error; call
* SDL_GetError() for more information. When done with this stream,
* call SDL_DestroyAudioStream to free resources and close the device.
* call SDL_DestroyAudioStream to free resources and close the
* device.
*
* \threadsafety It is safe to call this function from any thread.
*