Use proper polar direction when creating FF_RUMBLE effect

Uses proper polar direction of 90 degrees. Previous value probably came from mistakenly using spherical system default.
This commit is contained in:
Tomasz Pakuła
2025-01-21 01:47:46 +01:00
committed by Sam Lantinga
parent 529ed102fc
commit 5bf8955b25

View File

@@ -880,7 +880,7 @@ static int SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect *src)
/* Header */
dest->type = FF_RUMBLE;
dest->direction = 0;
dest->direction = 0x4000;
/* Replay */
dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ? 0 : CLAMP(leftright->length);