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Use proper polar direction when creating FF_RUMBLE effect
Uses proper polar direction of 90 degrees. Previous value probably came from mistakenly using spherical system default.
This commit is contained in:
committed by
Sam Lantinga
parent
529ed102fc
commit
5bf8955b25
@@ -880,7 +880,7 @@ static int SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect *src)
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/* Header */
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dest->type = FF_RUMBLE;
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dest->direction = 0;
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dest->direction = 0x4000;
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/* Replay */
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dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ? 0 : CLAMP(leftright->length);
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