mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
82
.github/actions/setup-gdk-desktop/action.yml
vendored
Normal file
82
.github/actions/setup-gdk-desktop/action.yml
vendored
Normal file
@@ -0,0 +1,82 @@
|
||||
name: 'Setup GDK (Game Development Kit) for Windows Desktop'
|
||||
description: 'Download GDK and install into MSBuild'
|
||||
inputs:
|
||||
# Keep edition and ref in sync!
|
||||
edition:
|
||||
description: 'GDK edition'
|
||||
default: '240601' # YYMMUU (Year Month Update)
|
||||
ref:
|
||||
description: 'Git reference'
|
||||
default: 'June_2024_Update_1'
|
||||
folder:
|
||||
description: 'Folder where to create Directory.Build.props'
|
||||
required: true
|
||||
default: '${{ github.workspace }}'
|
||||
runs:
|
||||
using: 'composite'
|
||||
steps:
|
||||
- uses: actions/setup-python@main
|
||||
with:
|
||||
python-version: 3.x
|
||||
- name: 'Calculate variables'
|
||||
id: calc
|
||||
shell: pwsh
|
||||
run: |
|
||||
$vs_folder=@(vswhere -latest -property installationPath)
|
||||
echo "vs-folder=${vs_folder}" >> $Env:GITHUB_OUTPUT
|
||||
|
||||
echo "gdk-path=${{ runner.temp }}\GDK-${{ inputs.edition }}" >> $Env:GITHUB_OUTPUT
|
||||
|
||||
echo "cache-key=gdk-${{ inputs.ref }}-${{ inputs.edition }}" >> $Env:GITHUB_OUTPUT
|
||||
- name: 'Restore cached GDK'
|
||||
id: cache-restore
|
||||
uses: actions/cache/restore@v4
|
||||
with:
|
||||
path: '${{ steps.calc.outputs.gdk-path }}'
|
||||
key: ${{ steps.calc.outputs.cache-key }}
|
||||
- name: 'Download GDK'
|
||||
if: ${{ !steps.cache-restore.outputs.cache-hit }}
|
||||
shell: pwsh
|
||||
run: |
|
||||
python build-scripts/setup-gdk-desktop.py `
|
||||
--download `
|
||||
--temp-folder "${{ runner.temp }}" `
|
||||
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
|
||||
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
|
||||
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
|
||||
--no-user-props
|
||||
- name: 'Extract GDK'
|
||||
if: ${{ !steps.cache-restore.outputs.cache-hit }}
|
||||
shell: pwsh
|
||||
run: |
|
||||
python build-scripts/setup-gdk-desktop.py `
|
||||
--extract `
|
||||
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
|
||||
--temp-folder "${{ runner.temp }}" `
|
||||
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
|
||||
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
|
||||
--no-user-props
|
||||
- name: 'Cache GDK'
|
||||
if: ${{ !steps.cache-restore.outputs.cache-hit }}
|
||||
uses: actions/cache/save@v4
|
||||
with:
|
||||
path: '${{ steps.calc.outputs.gdk-path }}'
|
||||
key: ${{ steps.calc.outputs.cache-key }}
|
||||
- name: 'Copy MSBuild files into GDK'
|
||||
shell: pwsh
|
||||
run: |
|
||||
python build-scripts/setup-gdk-desktop.py `
|
||||
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
|
||||
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
|
||||
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
|
||||
--copy-msbuild `
|
||||
--no-user-props
|
||||
- name: 'Write user props'
|
||||
shell: pwsh
|
||||
run: |
|
||||
python build-scripts/setup-gdk-desktop.py `
|
||||
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
|
||||
--temp-folder "${{ runner.temp }}" `
|
||||
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
|
||||
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
|
||||
"--props-folder=${{ inputs.folder }}"
|
6
.github/actions/setup-ninja/action.yml
vendored
6
.github/actions/setup-ninja/action.yml
vendored
@@ -1,5 +1,5 @@
|
||||
name: 'Setup ninja'
|
||||
description: 'Setup ninja'
|
||||
description: 'Download ninja and add it to the PATH environment variable'
|
||||
inputs:
|
||||
version:
|
||||
description: 'Ninja version'
|
||||
@@ -36,7 +36,7 @@ runs:
|
||||
echo "cache-key=${archive}-${{ inputs.version }}-${{ runner.os }}-${{ runner.arch }}" >> ${GITHUB_OUTPUT}
|
||||
- name: 'Restore cached ${{ steps.calc.outputs.archive }}'
|
||||
id: cache-restore
|
||||
uses: actions/cache/restore@main
|
||||
uses: actions/cache/restore@v4
|
||||
with:
|
||||
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
|
||||
key: ${{ steps.calc.outputs.cache-key }}
|
||||
@@ -47,7 +47,7 @@ runs:
|
||||
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v${{ inputs.version }}/${{ steps.calc.outputs.archive }}" -OutFile "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
|
||||
- name: 'Cache ${{ steps.calc.outputs.archive }}'
|
||||
if: ${{ !steps.cache-restore.outputs.cache-hit }}
|
||||
uses: actions/cache/save@main
|
||||
uses: actions/cache/save@v4
|
||||
with:
|
||||
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
|
||||
key: ${{ steps.calc.outputs.cache-key }}
|
||||
|
26
.github/workflows/msvc.yml
vendored
26
.github/workflows/msvc.yml
vendored
@@ -21,16 +21,25 @@ jobs:
|
||||
- { name: 'Windows (ARM64)', vcvars: 'x64_arm64', artifact: 'SDL-VC-arm64', }
|
||||
- { name: 'UWP (x64)', vcvars: 'x64', artifact: 'SDL-VC-UWP', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF',
|
||||
project: 'VisualC-WinRT/SDL-UWP.sln', projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', }
|
||||
- { name: 'GDK (x64)', vcvars: 'x64', artifact: '', no-cmake: true, gdk: true,
|
||||
project: 'VisualC-GDK/SDL.sln', projectflags: '/p:Platform=Gaming.Desktop.x64', }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up ninja
|
||||
if: ${{ !matrix.platform.no-cmake }}
|
||||
uses: ./.github/actions/setup-ninja
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: ${{ matrix.platform.vcvars }}
|
||||
- name: 'Set up Windows GDK Desktop'
|
||||
uses: ./.github/actions/setup-gdk-desktop
|
||||
if: ${{ matrix.platform.gdk }}
|
||||
with:
|
||||
folder: '${{ github.workspace }}/VisualC-GDK'
|
||||
- name: Create CMake project using SDL as a subproject
|
||||
shell: python
|
||||
if: ${{ !matrix.platform.no-cmake }}
|
||||
run: |
|
||||
import os
|
||||
import textwrap
|
||||
@@ -50,6 +59,8 @@ jobs:
|
||||
add_subdirectory("{ srcdir }" SDL)
|
||||
"""))
|
||||
- name: Configure (CMake)
|
||||
id: cmake-configure
|
||||
if: ${{ !matrix.platform.no-cmake }}
|
||||
run: cmake -S build -B build -GNinja `
|
||||
-DCMAKE_BUILD_TYPE=Release `
|
||||
-DSDL_WERROR=ON `
|
||||
@@ -66,20 +77,24 @@ jobs:
|
||||
${{ matrix.platform.cmake-args }} `
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build (CMake)
|
||||
id: cmake-build
|
||||
if: ${{ steps.cmake-configure.outcome == 'success' }}
|
||||
run: |
|
||||
cmake --build build/ --config Release --verbose --parallel -- -k0
|
||||
- name: Run build-time tests
|
||||
id: tests
|
||||
if: ${{ !contains(matrix.platform.name, 'ARM') && !contains(matrix.platform.name, 'UWP') }}
|
||||
id: cmake-test
|
||||
if: ${{ steps.cmake-build.outcome == 'success' && !contains(matrix.platform.name, 'ARM') && !contains(matrix.platform.name, 'UWP') }}
|
||||
run: |
|
||||
$env:SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/ -C Release -j2
|
||||
- name: Install (CMake)
|
||||
id: cmake-install
|
||||
if: ${{ steps.cmake-build.outcome == 'success' }}
|
||||
run: |
|
||||
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
||||
cmake --install build/
|
||||
- name: Verify CMake configuration files
|
||||
if: ${{ !contains(matrix.platform.name, 'UWP') }}
|
||||
if: ${{ steps.cmake-install.outcome == 'success' && !contains(matrix.platform.name, 'UWP') }}
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -GNinja `
|
||||
-DCMAKE_BUILD_TYPE=Release `
|
||||
@@ -96,9 +111,10 @@ jobs:
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
- name: Build msbuild
|
||||
if: ${{ matrix.platform.project != '' }}
|
||||
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
|
||||
run: |
|
||||
msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
|
||||
- uses: actions/upload-artifact@v4
|
||||
if: ${{ always() && steps.tests.outcome == 'failure' }}
|
||||
if: ${{ always() && steps.cmake-test.outcome == 'failure' }}
|
||||
with:
|
||||
if-no-files-found: ignore
|
||||
name: '${{ matrix.platform.artifact }}-minidumps'
|
||||
|
@@ -21,7 +21,7 @@
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
||||
|
@@ -139,7 +139,7 @@
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
@@ -223,7 +223,7 @@
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
@@ -352,7 +352,7 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
|
@@ -18,7 +18,7 @@
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
||||
|
@@ -139,7 +139,7 @@
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
@@ -223,7 +223,7 @@
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
@@ -352,7 +352,7 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
|
@@ -18,7 +18,7 @@
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||
|
303
build-scripts/setup-gdk-desktop.py
Normal file
303
build-scripts/setup-gdk-desktop.py
Normal file
@@ -0,0 +1,303 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import argparse
|
||||
import functools
|
||||
import logging
|
||||
import os
|
||||
from pathlib import Path
|
||||
import re
|
||||
import shutil
|
||||
import subprocess
|
||||
import tempfile
|
||||
import textwrap
|
||||
import urllib.request
|
||||
import zipfile
|
||||
|
||||
# Update both variables when updating the GDK
|
||||
GIT_REF = "June_2024_Update_1"
|
||||
GDK_EDITION = "240601" # YYMMUU
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
class GdDesktopConfigurator:
|
||||
def __init__(self, gdk_path, arch, vs_folder, vs_version=None, vs_toolset=None, temp_folder=None, git_ref=None, gdk_edition=None):
|
||||
self.git_ref = git_ref or GIT_REF
|
||||
self.gdk_edition = gdk_edition or GDK_EDITION
|
||||
self.gdk_path = gdk_path
|
||||
self.temp_folder = temp_folder or Path(tempfile.gettempdir())
|
||||
self.dl_archive_path = Path(self.temp_folder) / f"{ self.git_ref }.zip"
|
||||
self.gdk_extract_path = Path(self.temp_folder) / f"GDK-{ self.git_ref }"
|
||||
self.arch = arch
|
||||
self.vs_folder = vs_folder
|
||||
self._vs_version = vs_version
|
||||
self._vs_toolset = vs_toolset
|
||||
|
||||
def download_archive(self) -> None:
|
||||
gdk_url = f"https://github.com/microsoft/GDK/archive/refs/tags/{ GIT_REF }.zip"
|
||||
logger.info("Downloading %s to %s", gdk_url, self.dl_archive_path)
|
||||
urllib.request.urlretrieve(gdk_url, self.dl_archive_path)
|
||||
assert self.dl_archive_path.is_file()
|
||||
|
||||
def extract_zip_archive(self) -> None:
|
||||
extract_path = self.gdk_extract_path.parent
|
||||
assert self.dl_archive_path.is_file()
|
||||
logger.info("Extracting %s to %s", self.dl_archive_path, extract_path)
|
||||
with zipfile.ZipFile(self.dl_archive_path) as zf:
|
||||
zf.extractall(extract_path)
|
||||
assert self.gdk_extract_path.is_dir(), f"{self.gdk_extract_path} must exist"
|
||||
|
||||
def extract_development_kit(self) -> None:
|
||||
extract_dks_cmd = self.gdk_extract_path / "SetupScripts/ExtractXboxOneDKs.cmd"
|
||||
assert extract_dks_cmd.is_file()
|
||||
logger.info("Extracting GDK Development Kit: running %s", extract_dks_cmd)
|
||||
cmd = ["cmd.exe", "/C", str(extract_dks_cmd), str(self.gdk_extract_path), str(self.gdk_path)]
|
||||
logger.debug("Running %r", cmd)
|
||||
subprocess.check_call(cmd)
|
||||
|
||||
def detect_vs_version(self) -> str:
|
||||
vs_regex = re.compile("VS([0-9]{4})")
|
||||
supported_vs_versions = []
|
||||
for p in self.gaming_grdk_build_path.iterdir():
|
||||
if not p.is_dir():
|
||||
continue
|
||||
if m := vs_regex.match(p.name):
|
||||
supported_vs_versions.append(m.group(1))
|
||||
logger.info(f"Supported Visual Studio versions: {supported_vs_versions}")
|
||||
vs_versions = set(self.vs_folder.parts).intersection(set(supported_vs_versions))
|
||||
if not vs_versions:
|
||||
raise RuntimeError("Visual Studio version is incompatible")
|
||||
if len(vs_versions) > 1:
|
||||
raise RuntimeError(f"Too many compatible VS versions found ({vs_versions})")
|
||||
vs_version = vs_versions.pop()
|
||||
logger.info(f"Used Visual Studio version: {vs_version}")
|
||||
return vs_version
|
||||
|
||||
def detect_vs_toolset(self) -> str:
|
||||
toolset_paths = []
|
||||
for ts_path in self.gdk_toolset_parent_path.iterdir():
|
||||
if not ts_path.is_dir():
|
||||
continue
|
||||
ms_props = ts_path / "Microsoft.Cpp.props"
|
||||
if not ms_props.is_file():
|
||||
continue
|
||||
toolset_paths.append(ts_path.name)
|
||||
logger.info("Detected Visual Studio toolsets: %s", toolset_paths)
|
||||
assert toolset_paths, "Have we detected at least one toolset?"
|
||||
|
||||
def toolset_number(toolset: str) -> int:
|
||||
if m:= re.match("[^0-9]*([0-9]+).*", toolset):
|
||||
return int(m.group(1))
|
||||
return -9
|
||||
|
||||
return max(toolset_paths, key=toolset_number)
|
||||
|
||||
@property
|
||||
def vs_version(self) -> str:
|
||||
if self._vs_version is None:
|
||||
self._vs_version = self.detect_vs_version()
|
||||
return self._vs_version
|
||||
|
||||
@property
|
||||
def vs_toolset(self) -> str:
|
||||
if self._vs_toolset is None:
|
||||
self._vs_toolset = self.detect_vs_toolset()
|
||||
return self._vs_toolset
|
||||
|
||||
@staticmethod
|
||||
def copy_files_and_merge_into(srcdir: Path, dstdir: Path) -> None:
|
||||
logger.info(f"Copy {srcdir} to {dstdir}")
|
||||
for root, _, files in os.walk(srcdir):
|
||||
dest_root = dstdir / Path(root).relative_to(srcdir)
|
||||
if not dest_root.is_dir():
|
||||
dest_root.mkdir()
|
||||
for file in files:
|
||||
srcfile = Path(root) / file
|
||||
dstfile = dest_root / file
|
||||
shutil.copy(srcfile, dstfile)
|
||||
|
||||
def copy_msbuild(self) -> None:
|
||||
vc_toolset_parent_path = self.vs_folder / "MSBuild/Microsoft/VC"
|
||||
if 1:
|
||||
logger.info(f"Detected compatible Visual Studio version: {self.vs_version}")
|
||||
srcdir = vc_toolset_parent_path
|
||||
dstdir = self.gdk_toolset_parent_path
|
||||
assert srcdir.is_dir(), "Source directory must exist"
|
||||
assert dstdir.is_dir(), "Destination directory must exist"
|
||||
|
||||
self.copy_files_and_merge_into(srcdir=srcdir, dstdir=dstdir)
|
||||
|
||||
@property
|
||||
def game_dk_path(self) -> Path:
|
||||
return self.gdk_path / "Microsoft GDK"
|
||||
|
||||
@property
|
||||
def game_dk_latest_path(self) -> Path:
|
||||
return self.game_dk_path / self.gdk_edition
|
||||
|
||||
@property
|
||||
def windows_sdk_path(self) -> Path:
|
||||
return self.gdk_path / "Windows Kits/10"
|
||||
|
||||
@property
|
||||
def gaming_grdk_build_path(self) -> Path:
|
||||
return self.game_dk_latest_path / "GRDK"
|
||||
|
||||
@property
|
||||
def gdk_toolset_parent_path(self) -> Path:
|
||||
return self.gaming_grdk_build_path / f"VS{self.vs_version}/flatDeployment/MSBuild/Microsoft/VC"
|
||||
|
||||
@property
|
||||
def env(self) -> dict[str, str]:
|
||||
game_dk = self.game_dk_path
|
||||
game_dk_latest = self.game_dk_latest_path
|
||||
windows_sdk_dir = self.windows_sdk_path
|
||||
gaming_grdk_build = self.gaming_grdk_build_path
|
||||
|
||||
return {
|
||||
"GRDKEDITION": f"{self.gdk_edition}",
|
||||
"GameDK": f"{game_dk}\\",
|
||||
"GameDKLatest": f"{ game_dk_latest }\\",
|
||||
"WindowsSdkDir": f"{ windows_sdk_dir }\\",
|
||||
"GamingGRDKBuild": f"{ gaming_grdk_build }\\",
|
||||
"VSInstallDir": f"{ self.vs_folder }\\",
|
||||
}
|
||||
|
||||
def create_user_props(self, path: Path) -> None:
|
||||
vc_targets_path = self.gaming_grdk_build_path / f"VS{ self.vs_version }/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
|
||||
vc_targets_path16 = self.gaming_grdk_build_path / f"VS2019/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
|
||||
vc_targets_path17 = self.gaming_grdk_build_path / f"VS2022/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
|
||||
additional_include_directories = ";".join(str(p) for p in self.gdk_include_paths)
|
||||
additional_library_directories = ";".join(str(p) for p in self.gdk_library_paths)
|
||||
durango_xdk_install_path = self.gdk_path / "Microsoft GDK"
|
||||
with path.open("w") as f:
|
||||
f.write(textwrap.dedent(f"""\
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<VCTargetsPath>{ vc_targets_path }\\</VCTargetsPath>
|
||||
<VCTargetsPath16>{ vc_targets_path16 }\\</VCTargetsPath16>
|
||||
<VCTargetsPath17>{ vc_targets_path17 }\\</VCTargetsPath17>
|
||||
<BWOI_GDK_Path>{ self.gaming_grdk_build_path }\\</BWOI_GDK_Path>
|
||||
<Platform Condition="'$(Platform)' == ''">Gaming.Desktop.x64</Platform>
|
||||
<Configuration Condition="'$(Configuration)' == ''">Debug</Configuration>
|
||||
<XdkEditionTarget>{ self.gdk_edition }</XdkEditionTarget>
|
||||
<DurangoXdkInstallPath>{ durango_xdk_install_path }</DurangoXdkInstallPath>
|
||||
|
||||
<DefaultXdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2019>
|
||||
<XdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2019>
|
||||
<DefaultXdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2022>
|
||||
<XdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2022>
|
||||
|
||||
<Deterministic>true</Deterministic>
|
||||
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
|
||||
<ClearDevCommandPromptEnvVars>true</ClearDevCommandPromptEnvVars>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>{ additional_include_directories };%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>{ additional_library_directories };%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
||||
"""))
|
||||
|
||||
@property
|
||||
def gdk_include_paths(self) -> list[Path]:
|
||||
return [
|
||||
self.gaming_grdk_build_path / "gamekit/include",
|
||||
]
|
||||
|
||||
@property
|
||||
def gdk_library_paths(self) -> list[Path]:
|
||||
return [
|
||||
self.gaming_grdk_build_path / f"gamekit/lib/{self.arch}",
|
||||
]
|
||||
|
||||
@property
|
||||
def gdk_binary_path(self) -> list[Path]:
|
||||
return [
|
||||
self.gaming_grdk_build_path / "bin",
|
||||
self.game_dk_path / "bin",
|
||||
]
|
||||
|
||||
@property
|
||||
def build_env(self) -> dict[str, str]:
|
||||
gdk_include = ";".join(str(p) for p in self.gdk_include_paths)
|
||||
gdk_lib = ";".join(str(p) for p in self.gdk_library_paths)
|
||||
gdk_path = ";".join(str(p) for p in self.gdk_binary_path)
|
||||
return {
|
||||
"GDK_INCLUDE": gdk_include,
|
||||
"GDK_LIB": gdk_lib,
|
||||
"GDK_PATH": gdk_path,
|
||||
}
|
||||
|
||||
def print_env(self) -> None:
|
||||
for k, v in self.env.items():
|
||||
print(f"set \"{k}={v}\"")
|
||||
print()
|
||||
for k, v in self.build_env.items():
|
||||
print(f"set \"{k}={v}\"")
|
||||
print()
|
||||
print(f"set \"PATH=%GDK_PATH%;%PATH%\"")
|
||||
print(f"set \"LIB=%GDK_LIB%;%LIB%\"")
|
||||
print(f"set \"INCLUDE=%GDK_INCLUDE%;%INCLUDE%\"")
|
||||
|
||||
|
||||
def main():
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
parser = argparse.ArgumentParser(allow_abbrev=False)
|
||||
parser.add_argument("--arch", choices=["amd64"], default="amd64", help="Architecture")
|
||||
parser.add_argument("--download", action="store_true", help="Download GDK")
|
||||
parser.add_argument("--extract", action="store_true", help="Extract downloaded GDK")
|
||||
parser.add_argument("--copy-msbuild", action="store_true", help="Copy MSBuild files")
|
||||
parser.add_argument("--temp-folder", help="Temporary folder where to download and extract GDK")
|
||||
parser.add_argument("--gdk-path", required=True, type=Path, help="Folder where to store the GDK")
|
||||
parser.add_argument("--ref-edition", type=str, help="Git ref and GDK edition separated by comma")
|
||||
parser.add_argument("--vs-folder", required=True, type=Path, help="Installation folder of Visual Studio")
|
||||
parser.add_argument("--vs-version", required=False, type=int, help="Visual Studio version")
|
||||
parser.add_argument("--vs-toolset", required=False, help="Visual Studio toolset (e.g. v150)")
|
||||
parser.add_argument("--props-folder", required=False, type=Path, default=Path(), help="Visual Studio toolset (e.g. v150)")
|
||||
parser.add_argument("--no-user-props", required=False, dest="user_props", action="store_false", help="Don't ")
|
||||
args = parser.parse_args()
|
||||
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
git_ref = None
|
||||
gdk_edition = None
|
||||
if args.ref_edition is not None:
|
||||
git_ref, gdk_edition = args.ref_edition.split(",", 1)
|
||||
try:
|
||||
int(gdk_edition)
|
||||
except ValueError:
|
||||
parser.error("Edition should be an integer (YYMMUU) (Y=year M=month U=update)")
|
||||
|
||||
configurator = GdDesktopConfigurator(
|
||||
arch=args.arch,
|
||||
git_ref=git_ref,
|
||||
gdk_edition=gdk_edition,
|
||||
vs_folder=args.vs_folder,
|
||||
vs_version=args.vs_version,
|
||||
vs_toolset=args.vs_toolset,
|
||||
gdk_path=args.gdk_path,
|
||||
temp_folder=args.temp_folder,
|
||||
)
|
||||
|
||||
if args.download:
|
||||
configurator.download_archive()
|
||||
|
||||
if args.extract:
|
||||
configurator.extract_zip_archive()
|
||||
|
||||
configurator.extract_development_kit()
|
||||
|
||||
if args.copy_msbuild:
|
||||
configurator.copy_msbuild()
|
||||
|
||||
if args.user_props:
|
||||
configurator.print_env()
|
||||
configurator.create_user_props(args.props_folder / "Directory.Build.props")
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
Reference in New Issue
Block a user