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Don't call SDL_GetDisplayIndex(0) when creating or positioning a window
Fixes https://github.com/libsdl-org/SDL/issues/7354
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@@ -1663,7 +1663,7 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
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} else if ((SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) && (y & 0xFFFF)) {
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displayID = (y & 0xFFFF);
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}
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if (SDL_GetDisplayIndex(displayID) < 0) {
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if (displayID == 0 || SDL_GetDisplayIndex(displayID) < 0) {
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displayID = SDL_GetPrimaryDisplay();
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}
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@@ -2167,7 +2167,7 @@ int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
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} else if (SDL_WINDOWPOS_ISCENTERED(y) && (y & 0xFFFF)) {
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displayID = (y & 0xFFFF);
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}
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if (SDL_GetDisplayIndex(displayID) < 0) {
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if (displayID == 0 || SDL_GetDisplayIndex(displayID) < 0) {
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displayID = SDL_GetPrimaryDisplay();
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}
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