gpu: Add explicit casts to D3D12 staging descriptor changes

This commit is contained in:
Ethan Lee
2024-12-20 00:56:48 -05:00
parent e992522cb2
commit 5d9ccb6296

View File

@@ -2007,15 +2007,15 @@ static D3D12StagingDescriptorPool *D3D12_INTERNAL_CreateStagingDescriptorPool(
return NULL;
}
D3D12StagingDescriptorPool *pool = SDL_calloc(1, sizeof(D3D12StagingDescriptorPool));
D3D12StagingDescriptorPool *pool = (D3D12StagingDescriptorPool*) SDL_calloc(1, sizeof(D3D12StagingDescriptorPool));
pool->heapCount = 1;
pool->heaps = SDL_malloc(sizeof(D3D12DescriptorHeap*));
pool->heaps = (D3D12DescriptorHeap**) SDL_malloc(sizeof(D3D12DescriptorHeap*));
pool->heaps[0] = heap;
pool->freeDescriptorCapacity = STAGING_HEAP_DESCRIPTOR_COUNT;
pool->freeDescriptorCount = STAGING_HEAP_DESCRIPTOR_COUNT;
pool->freeDescriptors = SDL_malloc(STAGING_HEAP_DESCRIPTOR_COUNT * sizeof(D3D12StagingDescriptor));
pool->freeDescriptors = (D3D12StagingDescriptor*) SDL_malloc(STAGING_HEAP_DESCRIPTOR_COUNT * sizeof(D3D12StagingDescriptor));
for (Uint32 i = 0; i < STAGING_HEAP_DESCRIPTOR_COUNT; i += 1) {
pool->freeDescriptors[i].pool = pool;
@@ -2045,12 +2045,12 @@ static bool D3D12_INTERNAL_ExpandStagingDescriptorPool(
}
pool->heapCount += 1;
pool->heaps = SDL_realloc(pool->heaps, pool->heapCount * sizeof(D3D12DescriptorHeap*));
pool->heaps = (D3D12DescriptorHeap**) SDL_realloc(pool->heaps, pool->heapCount * sizeof(D3D12DescriptorHeap*));
pool->heaps[pool->heapCount - 1] = heap;
pool->freeDescriptorCapacity += STAGING_HEAP_DESCRIPTOR_COUNT;
pool->freeDescriptorCount += STAGING_HEAP_DESCRIPTOR_COUNT;
pool->freeDescriptors = SDL_realloc(pool->freeDescriptors, pool->freeDescriptorCapacity * sizeof(D3D12StagingDescriptor));
pool->freeDescriptors = (D3D12StagingDescriptor*) SDL_realloc(pool->freeDescriptors, pool->freeDescriptorCapacity * sizeof(D3D12StagingDescriptor));
for (Uint32 i = 0; i < STAGING_HEAP_DESCRIPTOR_COUNT; i += 1) {
pool->freeDescriptors[i].pool = pool;