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Xbox buildfixes for WarpCursor jitter fix, dark mode
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@@ -439,11 +439,13 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwn
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// WIN_WarpCursor() jitters by +1, and remote desktop warp wobble is +/- 1
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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LONG remote_desktop_adjustment = GetSystemMetrics(SM_REMOTESESSION) ? 2 : 0;
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data->cursor_ctrlock_rect.left = 0 - remote_desktop_adjustment;
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data->cursor_ctrlock_rect.top = 0;
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data->cursor_ctrlock_rect.right = 1 + remote_desktop_adjustment;
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data->cursor_ctrlock_rect.bottom = 1;
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#endif
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if (SDL_GetHintBoolean("SDL_WINDOW_RETAIN_CONTENT", false)) {
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data->copybits_flag = 0;
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@@ -2264,6 +2266,7 @@ bool WIN_SetWindowFocusable(SDL_VideoDevice *_this, SDL_Window *window, bool foc
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void WIN_UpdateDarkModeForHWND(HWND hwnd)
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{
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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SDL_SharedObject *ntdll = SDL_LoadObject("ntdll.dll");
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if (!ntdll) {
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return;
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@@ -2326,6 +2329,7 @@ void WIN_UpdateDarkModeForHWND(HWND hwnd)
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}
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}
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}
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#endif
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}
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bool WIN_SetWindowParent(SDL_VideoDevice *_this, SDL_Window *window, SDL_Window *parent)
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